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Messages - Paradox Edge

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1
Ideas & discussions / Sneaking.
« on: March 21, 2016, 00:24:53 AM »
Yeeee! Soon I'm goin' be a fuckin' NINJA! >: D

2
Support & bugs / How does one revive a friend?
« on: March 21, 2016, 00:22:33 AM »
Revive happens automatically. If it doesn't. It's a bug. You automatically get up after a few seconds with 1 HP.

3
Ideas & discussions / Arrow speed.
« on: February 06, 2016, 21:54:49 PM »
Sorry. I meant to say DO cap it.

4
Ideas & discussions / Arrow speed.
« on: February 06, 2016, 21:19:01 PM »
That would be a good idea. Just don't cap it so there's no major gaps in the hitbox. I don't want to have an arrow traveling so fast that it goes right though the enemy and misses it.

5
Ideas & discussions / Arrow speed.
« on: January 30, 2016, 19:33:24 PM »
I feel like the speed of arrows are too slow. When I'm out in the forest and I want to snipe it's really hard to get a hit in. I feel like if we buffed arrow speed by... I don't know. 25%? That would be great.  ;D

6
Support & bugs / Odp: Reporting bugs
« on: November 02, 2015, 12:31:55 PM »
Thanks! That didn't solved it yet bt we are getting closer :)

In log there was this:
Code: [Select]
13:34:39 ERRO - Invalid FindLocalPath, ctx type 0, ctx building -1, my tile -2147483648 -2147483648, target tile 604 524, me citizen (04097118; 1.#QNAN 0 1.#QNAN; -1), useable 00000000, is end point 0.
There was a citizen at position NaN NaN.

That dll didn't changed anything thats why it wasn't included. I only hoped it will :P


Well, It did make it so it didn't overwrite the files to the normal ones. :v

7
Support & bugs / Odp: Reporting bugs
« on: November 01, 2015, 13:37:20 PM »
I was in fact missing the DLL file, it didn't come with the 4.0.[/size]Here's what I got.[/color]

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8
Support & bugs / Odp: Reporting bugs
« on: November 01, 2015, 01:17:22 AM »
It seems to be overwriting it with the original options...

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9
Support & bugs / Odp: Reporting bugs
« on: November 01, 2015, 00:47:35 AM »
Here's the crash files with the command on.

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10
Ideas & discussions / Crossbows
« on: October 31, 2015, 16:12:23 PM »
So I realized something... There's no crossbows in the game! How come? Well, anywho, I have an idea on how they should be created in the game... Of course I will set the standard of the bow.


A crossbow should be a slightly lower damage, more accurate, slightly faster shot speed and reversed reloading. What do I mean with reversed reloading? Well, what it means is like how you reload a real crossbow. You pull up the string, and you place the bolt, and then you can do something else, and when you need to fire it, you just have to aim, and shoot! This should be faster then a bow, as bows are supposed to be the more supportive side of combat. A crossbow on the other hand should be for offensive and tactical playstyles, you know. Starting off the battle with a quick shot from the crossbow and then switching over to melee or run away to reload it.


I think crossbows will add another layer of combat into the game.

11
Ideas & discussions / Camera movement.
« on: October 29, 2015, 20:08:32 PM »
Just make them not aim perfectly all the time.

12
Ideas & discussions / Camera movement.
« on: October 29, 2015, 12:12:25 PM »
No just make everything miss sometimes, don't make them have perfect accuracy at all times. If you're moving, it's hard to hit you, a moving target is hard to hit, It's just logic.

13
Support & bugs / Reporting bugs
« on: October 28, 2015, 11:30:32 AM »
The fur armor (medium armor) spikes towards your bow.

14
Ideas & discussions / Camera movement.
« on: October 28, 2015, 11:28:04 AM »
The camera does need some work... Like, really. When you shoot with a bow, the mouse sensitivity should be way lower, as you have to fine tune your aiming to hit. the camera in general shouldnt be so snappy...


Also, MAKE THE AI FOR BOWMEN EASIER. they're a massive threat to everybody as they have pinpoint accuracy at all times. :V

15
Support & bugs / Reporting bugs
« on: October 28, 2015, 11:25:05 AM »
I AM STILL ALIVE BY THE WAY! I've found a massive bug. The game crashes if you stay in villages or towns for long enough... just hang out in a town and walk around until it crashes.





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