October 15, 2019, 08:42:15 AM

Changelog

Version 0.12 (2019-09-22):

! cannot load saves from version 0.4.20 or older + academy - can recruit beginner heroes there + start of storyline + new player class: cleric - healing spell + mana + fast travel (can be used inside safe locations by team leader to quickly return to map) + new skills: gods magic, concentration + new feats: strong aura, magic harmony + new items: magic crystal, mana potions, 10 magic rings, amulet of mana + decreased strength requirments for blunt weapons/axes + loading character classes from file + update libraries: FMod 1.10.14 + improved version checking, using libcurl - crash when mages at arena kill spectator [Ampped] - crash when goblins steal old bow [Ampped] - in multiplayer redoing character creation was resetting to standard inventory - eating herbs have now correct animation and sounds - door sounds was playing very rare when someone else used door in mp - crash when player hit by electro spell quits game at same time - client crash when loading game with electro effect - crash when npc follows player and he quits - crash when npc escapes towards player and he quits - crash after loading game when npc wants something from player that not exists after loading - some spells didn't use magic power to increase damage - captive doesn't join arena combat - can't give gold to summoned or temporary team members - crash on give gold dialog box or kick confirmation when player quit - fixed location entrance direction - in multiplayer game removing team members don't shuffle order - client after exiting multiplayer and starting singleplayer wasn't leader - units rotation that stay in single place could change after leaving location - black armor missing texture

Version 0.11.1 (2019-08-12):

- crash on animals encounter [Savagesheep] - crash when new player joins loaded multiplayer game [Savagesheep] - crash prevention when loading multiplayer game for quest items [Savagesheep] - crash when enemy cast drain and misses hitting melee or bow targets [Savagesheep] - fixed attacking peaceful orcs cause attack from citizens - units collision shape was slightly higher then it should be - fixed starting resolution of 800x600 - running LAN server was visible on list of servers

Version 0.11 (2019-07-28):

! cannot load saves from version 0.3 or older + loading unit group settings from file + better version checking, new version popup shows changelog + player can now cancel attack by hiding weapon + player can rotate camera when lying on ground + summoned wolf follow owner, heroes follow player that asked for it + drawing chests on minimap + hitting melee targets and shooting at ranged targets trains player + missing stamina slows down attacks instead of preventing them + bigger cave, stalagmites + gold on bookcases - fixed skeleton corpse animation moving it thru wall making it not lootable [Zielu] - fixed rare crash when alt tabbing at startup - fixed grass under moon well - after player fights at arena with npc ally, npc will warp with player when entering/exiting buildings, this could crash game when npc was outside building and player exit building - fixed dialog after pvp with hero - missing magic effects for clients after loading inside building - fixed crashes when using nosound/nomusic config options - fixed rare crash when generating world/traveling [Ampped] - loading corrupted save and then loading correct one can crash game [Ampped] - added temporary fix for inventory crashing [Ampped/jakee248] - drain spell healing effect was not affected by magic resistance - random camps was not spawning - crash when entering bandits quest final dungeon [Ampped] - crash when leaving location before Jozan does [Ampped] - crash when leaving location before old mage after refusing to take him to team - missing golem sound in encounter on world map - journal next page arrow was not working - crash when generating secret portal in mine [Ampped] - crash when using last item with shortcut with inventory open [Anonymous]

Version 0.10 (2019-05-05):

! cannot load saves from version 0.2.20 or older + new unique quest: Herbs for the alchemist + new unit effects: maximum stamina, stamina regeneration speed, attribute/skill bonus + new feat (energetic) + mages tower shop inside some cities + alchemist now buy herbs + rings: silver, golden, emerald, 27 magic rings + new item: spring water, troll hide armor, 9 magic amulets + better priorities for heroes buying/asking for items + configureable item/action shortcuts + improved inventory updates + improved chest handling in multiplayer + update libraries: FMod 1.10.12, JSON for Modern C++ 3.6.1 - fixed crash when accepting some quests that generate new locations [Anonymous] - fixed rare crash when entering some dungeons - fixed infinite wait time when using -delay switch - fixed broken side menu - fixed save sometimes failing on world map - fixed crash when used clean_level command twice without closing console - fixed crash when using whisper command by client [Anonymous] - fixed bugged quest "Bandits collect toll" [Zielu] - fixed possibility to complete quest when talking to different captain/traveler in some quests [Zielu] - fixed crash when server takes equipped ring from corpse in multiplayer [Zielu] - fixed one bookcase in townhall being not lootable - fixed leaving rescue captive inside city, can be talked again and act like it is start of quest - fixed strong back perk not affecting carry capacity after loading [Zielu] - fixed invalid gold share calculations for clients for example summoned wolf - fixed missing torch particles for clients - fixed weapon state when changing dungeon level for clients - fixed learning perks take no time - fixed sometimes missing wall next to dungeon stairs

Version 0.9 (2019-03-30):

! removed support for windows xp ! cannot load saves from version 0.2.12 or older + first scripted quest - deliver resources + loading multiplayer game without exiting to menu + new enemies: bear, black bear + more location icons and names + dialog script improvements + removing dead end corridors + update libraries: Angelscript 2.33, Bullet 2.88, DirectXMath 3.13, FMod 1.10.11, SLikeNet 0.1.2, Visual Leak Detector 2.5.1, zlib 1.2.11 + better handling of multiplayer when leaving location + keeping save image and info inside single file + amulets: silver, gold, ruby, diamond + wolf/bear pelts + better error reporting - fixed rare crash when goblins/orcs eat food (often happen in tutorial) [Harorri] - fixed using kill command on corpse prevent from looting - fixed journal not blocking player controlls - fixed talking/picking items thru doors at right angle - fixed talking/picking items inside building thru walls - fixed generating rocks in cave/mine that could block path - fixed talking with unit exiting/entering building - fixed clients portal memory leak - fixed crash when revisiting locations by portal - fixed clients invalid position on world map when loading game in locations by portal - fixed failed connection when using LAN with password - fixed enemy hp not affecting morale - fixed missing magic effect for clients when despawning dead summoned unit - fixed client start location not marked as visited - fixed server crash when looted unit is removed - fixed client crash when loading game where someone is using usable - fixed client broken npcs using usables after reentering location - fixed crash when left location in single player when player searched for servers first [Anonymous] - fixed rare contant alcohol effect for clients after entering location [MildlyPhilosophicalHobbit] - fixed crash at arena combat where there is no free space to spawn enemies [Anonymous] - fixed crash when using take all items on chest with visible item details [Anonymous] - fixed crash when loading game with visible profiler - fixed sounds max distance - fixed units holding food all time in hand after revisiting location - fixed decreased performance every time outside location was reentered - fixed memory leaks and missing terrain textures after trying to load corrupted save and then starting a new game - fixed crash when saving game with magic bullets or some others spells - fixed ai rushing at enemy while eating/drinking - fixed ai spells targeting that was slightly moved to right - fixed ai aiming of some ray spells - fixed archers switching between bow and melee weapon too often - fixed ai searching for already dead enemy after being hit from slow moving attack after their death - fixed ai cleric getting stuck when trying to heal someone - fixed ai melee attacks from archers/mages from far range when their line of sight is blocked - fixed ai trying to get to enemy corpse when someone else alerted him and target is already dead - fixed delay before leaving location on worldmap/entering location before showing load screen - fixed crash when necromancer revived enemy with weapons taken [Anonymous] - fixed tournament corrupting speech bubbles

Version 0.8 (2019-02-23):

! this is last version working on windows xp ! cannot load saves from version 0.2.10 or older + new combat system, mobility calculations + master server, get list of existing servers and connect with nat punchthrough + learning points used to training skills/attributes/feats + new feats (bad back, chronic disease, sluggish, slow learner, asocial, poor, strong back, aggressive, mobility, finesse, tough, hard skin, adaptation, perfect health) + new skill haggle, trained by merchant + effects system (feats gives effects) + key to toggle run/walk + loading traders stock from file, refreshing stock every 10 days, not when entering location + new commands (add_effect, remove_effect, list_effects, add_perk, remove_perk, list_perks, select, list_stats, add_learning_points, arena, clean_level) + new items: magic scroll, knife, wooden sword, rusted hatchet, plank shield, rusted splint armor, Gladiator armor, muffin + hero ai profiles - prefered skills/items + application crash reporting using CrashRpt + adjusted item prices, units golds, quest rewards + not spawning enemies close to stairs, less enemies in big connected rooms + adjusted speed of gaining attributes/skills by player and heroes + bigger world map, map zoom and scrolling, can travel anywhere + location search box on world map + unique hero to recruit + attacking peaceful orcs don't cause attack by citizens - fixed fast melee weapon training on low level enemies - fixed talking with unit that is standing up - fixed units rotating when talking for clients - wanted quest could select already used location where target will fail to spawn - fixed memory leak when generating mine - mayor dialog fixes - fixed wrong price calculations when selling items to fallower - fixed connecting to full server - fixed removing password from server but it was still required - fixed goblins/orcs missing idle dialogs - fixed arena encounter levels - fixed handling of quest clear location when location is cave - fixed crash when loading game with some quest items - fixed crash when left cursed stone in level with corpses - fixed special actions drawing - fixed healing by Jozan units fighting on arena when he is outside - fixed crash when alt tabbing trade is open and item popup is visible - fixed crash when loading game with someone shooting bow

Version 0.7.1 (2018-04-15):

+ sorting team items, icon in inventory - fixed multiplayer not working - fixed crash when using alt tab in fullscreen mode after opening inventory - fixed crash after loading game with saved action after hiding weapon, saving action after hiding weapon in MP - fixed blocking player after loading saved game while using bookcase - fixed crash after puting welded item to bookcase - closing inventory when hiding weapon to sell/give it correctly cancels action - fixed crash when client gives npc equipped item - fixed using bookcase by clients - fixed long transition time when fighting on arena - fixed crash after loading game and gaining new fake parcel for bandits quest - fixed rare crash when encountered crazies and they give item to player - fixed crash after receiving reward from drinking contest - fixed snychronization of inventory bug after receiving potions after tournament combat - fixed crash when encountered crazy mage/crazy cook/quest madman/quest golem - fixed alt tab moving cursor/view - automatic loading game after startup don't crash if save is invalid - fixed crash when using alt tab at loading in fullscreen mode - fixed npc asking player about better items

Version 0.7 (2018-03-31):

+ loading arena unit groups from lists + better visible crosshair in dark places + info about leaving event area + using AngelScript language in console + changes in stamina regeneration speed - fixed random crash when fighting with arena enemies and rolled to spawn mages and golems - fixed empty location where there should be mages and golems there - fixed recalculating inventory weight when loading old saves - fixed crash after killing spider [xweert123] - fixed some sounds not ending after loading game - fixed error when loading sounds when sound was turned off in configuration - fixed animation error when eating/drinking when sitting - fixed animations and other bugs when using objects - fixed bug when client take out weapon and use object in same time - fixed errors during drinking contest (missing player blockade when he was talking during start, crash when ai was sitting on stoll and eating) - fixed player can shoot without stamina - fixed crash when Gorush changes class - fixed very good starting item when player have very low skill - fixed effects not disappearing from clients after travel - heavy/medium armor don't gives better defense from dexterity bonus then light armor - info about gaining skill/attribute shows up for client not for server - fixed effects not disappearing from clients after travel - fixed blocking arrows don't remove stamina - fixed high shield skill give stamina from being hit - fixed going up/down in dungeon kicking client - rest before drinking contest was blocking join for clients - tournament heroes wasn't spawning when entered at exact day - removed memory leaks when spawning and removing camps - fixed crash when when entering dungeon corpses where generated - leaving location when unit is dying don't block looting it or spawning blood - fixed crash during pvp when challenged player quit - fixed sound volume not working for some sound - fixed crash when client have sound attached and quits - when npc is looking at player in some quests and player quits it won't make npc freeze - fixed bugs and crashes when player leave game during tournament - pressing next available dialog option button don't crash, 9 and 0 can be used now - better dividing gold between team members - fixed crash when used 'scare' command on unaware target, better escape handling - Gorush correctly reveals his name for other players - improved information about getting gold for clients - fixed rare crash when there was encounter just before entering location - fixed missing enemies inside forest - fixed crash when revisiting sawmill - fixed crash when encountered bandits attacking travelers - fixed spawning orc with key behind locked doors - fixed crash after revisiting mine - fixed generating too strong enemies on encounters - fixed crash when looking at down stairs in one type of dungeons - archers don't come near target when they run out of stamina - improved synchronization of traps between client and server - fixed invisible arrows shoot from traps for clients - fixed hitpoint of arrow and object

Version 0.6.2 (2017-10-08):

+ loading objects from file - fixed crash when team npc want item from another team npc [MikelkCZ] - fixed some object wrongly having colliders - fixed building signs blocking player in city - fixed invalid village hall mesh - fixed invalid sign texture for food seller - better redirecting to website - fixed base animation played sometimes after drinking animation - fixed not marking usable object as free when client stopped using, broken animation - fixed opening/closing door not send between clients (only between client and server) - fixed missing items in chests

Version 0.6 (2017-10-01):

+ readable books + usable bookshelf + items rotation in inventory + sorting unit labels by distance + open location optimalizations - fixed not working multiplayer from 0.5 version - fixed missing moving animations for clients in multiplayer game - fixed crashes and missing texts witch 3+ players on client getting disconnected between loading levels/world - fixed crash on loading when new player joins loaded game - fixed crashes and invalid working of lobby when loading game with 3+ players - fixed crash when alt-tabbing at very start of initialization [Zettaton] - fixed crash after killing evil boss [Medarc] - fixed clients failed to load when server quit on worldmap and then start new game - fixed using warp command when unit is using usable - fixed player stats panel showing randomly colors for attributes/skills - fixed using goto_map cheat inside buildings and returning to same location - fixed incorrect message that player was kicked when server was closing - fixed random crash when picking easy arena combat - fixed sounds not playing correctly for arena in multiplayer - remove gray outline around dungon minimap - fixed invalid rumor texts in journal for some quests - fixed summoning wolf on arena - fixed allies declining/agreeing randomly to pvp after loading - fixed units spawning randomly with worse items then they should have for their level - fixed summoning wolf thru walls/door/arena - fixed crash when summoned wolf inside wall - fixed not working input with low fps, unit position exploding, wrong animations - fixed missing unit animations that happen sometimes - fixed saving & loading name/save name containing quotation mark - fixed uneven generation of units in the inn/arena - fixed missing message about near enemies for client when trying to leavel location

Version 0.5 (2017-09-07):

+ player actions (rogue - dash, hunter - animal ally, warrior - bull's charge) + stamina - used by attacking, blocking + new items: cup, golden cup, golden bar, plate, sausage, soup, stew, fish, fish meat, healing herb, green herb, frying pan + new resource manager, loading when required (units, items, buildings, objects, textures, music) not on start of game, new pak format + loading spells, dialogs, unit, buildings from file + loading list of required entities from file + bow arrow speed depends on bow type & skill [Paradox Edge] + autowalk (key F) + support for missing textures and meshes for items loading + allow game start without sound drivers + removed main quest until it's more complete + support for transparent items + new commands forcequest, stun, refresh_cooldown - fixed rare pathfinding crash inside city/village - fixed world map not sent to clients randomly - fixed last item not visible in controls change panel - fixed orc gorush always picking shaman class for random - fixed orc gorush never getting more healing potions as intendent - fixed incorrect number of items generated for innkeeper and orc blacksmith - fixed crash when entering cave/encounter with animals - fixed crash when using $ in textbox - fixed crash in ecounter deliver parcel when parcel was not in inventory - fixed crash when loading game on worldmap and player is disconnected - fixed rare crash when generating village - fixed tournament heroes being generated in any city, not only chosen one - fixed window focus bug - fixed problems with cursor when window was far from center - fixed "iron vain" typo - fixed invalid player name - fixed carried inventory weight effect on run speed - fixed many animations speed affected by walk speed (drop item, pickup) - fixed compability with pre 0.3 village hall broken in 0.4.20 - fixed fields texture in villages - fixed item icon not using armor texture overrides (mithril, dragonscale) - fixed objects around buildings from village spawning inside city townhall - fixed journal blocking quicksave/quickload

Full changelog