June 26, 2019, 14:31:59 PM

Changelog

Version 0.10 (2019-05-05):

! cannot load saves from version 0.2.20 or older + new unique quest: Herbs for the alchemist + new unit effects: maximum stamina, stamina regeneration speed, attribute/skill bonus + new feat (energetic) + mages tower shop inside some cities + alchemist now buy herbs + rings: silver, golden, emerald, 27 magic rings + new item: spring water, troll hide armor, 9 magic amulets + better priorities for heroes buying/asking for items + configureable item/action shortcuts + improved inventory updates + improved chest handling in multiplayer + update libraries: FMod 1.10.12, JSON for Modern C++ 3.6.1 - fixed crash when accepting some quests that generate new locations [Anonymous] - fixed rare crash when entering some dungeons - fixed infinite wait time when using -delay switch - fixed broken side menu - fixed save sometimes failing on world map - fixed crash when used clean_level command twice without closing console - fixed crash when using whisper command by client [Anonymous] - fixed bugged quest "Bandits collect toll" [Zielu] - fixed possibility to complete quest when talking to different captain/traveler in some quests [Zielu] - fixed crash when server takes equipped ring from corpse in multiplayer [Zielu] - fixed one bookcase in townhall being not lootable - fixed leaving rescue captive inside city, can be talked again and act like it is start of quest - fixed strong back perk not affecting carry capacity after loading [Zielu] - fixed invalid gold share calculations for clients for example summoned wolf - fixed missing torch particles for clients - fixed weapon state when changing dungeon level for clients - fixed learning perks take no time - fixed sometimes missing wall next to dungeon stairs

Version 0.9 (2019-03-30):

! removed support for windows xp ! cannot load saves from version 0.2.12 or older + first scripted quest - deliver resources + loading multiplayer game without exiting to menu + new enemies: bear, black bear + more location icons and names + dialog script improvements + removing dead end corridors + update libraries: Angelscript 2.33, Bullet 2.88, DirectXMath 3.13, FMod 1.10.11, SLikeNet 0.1.2, Visual Leak Detector 2.5.1, zlib 1.2.11 + better handling of multiplayer when leaving location + keeping save image and info inside single file + amulets: silver, gold, ruby, diamond + wolf/bear pelts + better error reporting - fixed rare crash when goblins/orcs eat food (often happen in tutorial) [Harorri] - fixed using kill command on corpse prevent from looting - fixed journal not blocking player controlls - fixed talking/picking items thru doors at right angle - fixed talking/picking items inside building thru walls - fixed generating rocks in cave/mine that could block path - fixed talking with unit exiting/entering building - fixed clients portal memory leak - fixed crash when revisiting locations by portal - fixed clients invalid position on world map when loading game in locations by portal - fixed failed connection when using LAN with password - fixed enemy hp not affecting morale - fixed missing magic effect for clients when despawning dead summoned unit - fixed client start location not marked as visited - fixed server crash when looted unit is removed - fixed client crash when loading game where someone is using usable - fixed client broken npcs using usables after reentering location - fixed crash when left location in single player when player searched for servers first [Anonymous] - fixed rare contant alcohol effect for clients after entering location [MildlyPhilosophicalHobbit] - fixed crash at arena combat where there is no free space to spawn enemies [Anonymous] - fixed crash when using take all items on chest with visible item details [Anonymous] - fixed crash when loading game with visible profiler - fixed sounds max distance - fixed units holding food all time in hand after revisiting location - fixed decreased performance every time outside location was reentered - fixed memory leaks and missing terrain textures after trying to load corrupted save and then starting a new game - fixed crash when saving game with magic bullets or some others spells - fixed ai rushing at enemy while eating/drinking - fixed ai spells targeting that was slightly moved to right - fixed ai aiming of some ray spells - fixed archers switching between bow and melee weapon too often - fixed ai searching for already dead enemy after being hit from slow moving attack after their death - fixed ai cleric getting stuck when trying to heal someone - fixed ai melee attacks from archers/mages from far range when their line of sight is blocked - fixed ai trying to get to enemy corpse when someone else alerted him and target is already dead - fixed delay before leaving location on worldmap/entering location before showing load screen - fixed crash when necromancer revived enemy with weapons taken [Anonymous] - fixed tournament corrupting speech bubbles

Version 0.8 (2019-02-23):

! this is last version working on windows xp ! cannot load saves from version 0.2.10 or older + new combat system, mobility calculations + master server, get list of existing servers and connect with nat punchthrough + learning points used to training skills/attributes/feats + new feats (bad back, chronic disease, sluggish, slow learner, asocial, poor, strong back, aggressive, mobility, finesse, tough, hard skin, adaptation, perfect health) + new skill haggle, trained by merchant + effects system (feats gives effects) + key to toggle run/walk + loading traders stock from file, refreshing stock every 10 days, not when entering location + new commands (add_effect, remove_effect, list_effects, add_perk, remove_perk, list_perks, select, list_stats, add_learning_points, arena, clean_level) + new items: magic scroll, knife, wooden sword, rusted hatchet, plank shield, rusted splint armor, Gladiator armor, muffin + hero ai profiles - prefered skills/items + application crash reporting using CrashRpt + adjusted item prices, units golds, quest rewards + not spawning enemies close to stairs, less enemies in big connected rooms + adjusted speed of gaining attributes/skills by player and heroes + bigger world map, map zoom and scrolling, can travel anywhere + location search box on world map + unique hero to recruit + attacking peaceful orcs don't cause attack by citizens - fixed fast melee weapon training on low level enemies - fixed talking with unit that is standing up - fixed units rotating when talking for clients - wanted quest could select already used location where target will fail to spawn - fixed memory leak when generating mine - mayor dialog fixes - fixed wrong price calculations when selling items to fallower - fixed connecting to full server - fixed removing password from server but it was still required - fixed goblins/orcs missing idle dialogs - fixed arena encounter levels - fixed handling of quest clear location when location is cave - fixed crash when loading game with some quest items - fixed crash when left cursed stone in level with corpses - fixed special actions drawing - fixed healing by Jozan units fighting on arena when he is outside - fixed crash when alt tabbing trade is open and item popup is visible - fixed crash when loading game with someone shooting bow

Version 0.7.1 (2018-04-15):

+ sorting team items, icon in inventory - fixed multiplayer not working - fixed crash when using alt tab in fullscreen mode after opening inventory - fixed crash after loading game with saved action after hiding weapon, saving action after hiding weapon in MP - fixed blocking player after loading saved game while using bookcase - fixed crash after puting welded item to bookcase - closing inventory when hiding weapon to sell/give it correctly cancels action - fixed crash when client gives npc equipped item - fixed using bookcase by clients - fixed long transition time when fighting on arena - fixed crash after loading game and gaining new fake parcel for bandits quest - fixed rare crash when encountered crazies and they give item to player - fixed crash after receiving reward from drinking contest - fixed snychronization of inventory bug after receiving potions after tournament combat - fixed crash when encountered crazy mage/crazy cook/quest madman/quest golem - fixed alt tab moving cursor/view - automatic loading game after startup don't crash if save is invalid - fixed crash when using alt tab at loading in fullscreen mode - fixed npc asking player about better items

Version 0.7 (2018-03-31):

+ loading arena unit groups from lists + better visible crosshair in dark places + info about leaving event area + using AngelScript language in console + changes in stamina regeneration speed - fixed random crash when fighting with arena enemies and rolled to spawn mages and golems - fixed empty location where there should be mages and golems there - fixed recalculating inventory weight when loading old saves - fixed crash after killing spider [xweert123] - fixed some sounds not ending after loading game - fixed error when loading sounds when sound was turned off in configuration - fixed animation error when eating/drinking when sitting - fixed animations and other bugs when using objects - fixed bug when client take out weapon and use object in same time - fixed errors during drinking contest (missing player blockade when he was talking during start, crash when ai was sitting on stoll and eating) - fixed player can shoot without stamina - fixed crash when Gorush changes class - fixed very good starting item when player have very low skill - fixed effects not disappearing from clients after travel - heavy/medium armor don't gives better defense from dexterity bonus then light armor - info about gaining skill/attribute shows up for client not for server - fixed effects not disappearing from clients after travel - fixed blocking arrows don't remove stamina - fixed high shield skill give stamina from being hit - fixed going up/down in dungeon kicking client - rest before drinking contest was blocking join for clients - tournament heroes wasn't spawning when entered at exact day - removed memory leaks when spawning and removing camps - fixed crash when when entering dungeon corpses where generated - leaving location when unit is dying don't block looting it or spawning blood - fixed crash during pvp when challenged player quit - fixed sound volume not working for some sound - fixed crash when client have sound attached and quits - when npc is looking at player in some quests and player quits it won't make npc freeze - fixed bugs and crashes when player leave game during tournament - pressing next available dialog option button don't crash, 9 and 0 can be used now - better dividing gold between team members - fixed crash when used 'scare' command on unaware target, better escape handling - Gorush correctly reveals his name for other players - improved information about getting gold for clients - fixed rare crash when there was encounter just before entering location - fixed missing enemies inside forest - fixed crash when revisiting sawmill - fixed crash when encountered bandits attacking travelers - fixed spawning orc with key behind locked doors - fixed crash after revisiting mine - fixed generating too strong enemies on encounters - fixed crash when looking at down stairs in one type of dungeons - archers don't come near target when they run out of stamina - improved synchronization of traps between client and server - fixed invisible arrows shoot from traps for clients - fixed hitpoint of arrow and object

Version 0.6.2 (2017-10-08):

+ loading objects from file - fixed crash when team npc want item from another team npc [MikelkCZ] - fixed some object wrongly having colliders - fixed building signs blocking player in city - fixed invalid village hall mesh - fixed invalid sign texture for food seller - better redirecting to website - fixed base animation played sometimes after drinking animation - fixed not marking usable object as free when client stopped using, broken animation - fixed opening/closing door not send between clients (only between client and server) - fixed missing items in chests

Version 0.6 (2017-10-01):

+ readable books + usable bookshelf + items rotation in inventory + sorting unit labels by distance + open location optimalizations - fixed not working multiplayer from 0.5 version - fixed missing moving animations for clients in multiplayer game - fixed crashes and missing texts witch 3+ players on client getting disconnected between loading levels/world - fixed crash on loading when new player joins loaded game - fixed crashes and invalid working of lobby when loading game with 3+ players - fixed crash when alt-tabbing at very start of initialization [Zettaton] - fixed crash after killing evil boss [Medarc] - fixed clients failed to load when server quit on worldmap and then start new game - fixed using warp command when unit is using usable - fixed player stats panel showing randomly colors for attributes/skills - fixed using goto_map cheat inside buildings and returning to same location - fixed incorrect message that player was kicked when server was closing - fixed random crash when picking easy arena combat - fixed sounds not playing correctly for arena in multiplayer - remove gray outline around dungon minimap - fixed invalid rumor texts in journal for some quests - fixed summoning wolf on arena - fixed allies declining/agreeing randomly to pvp after loading - fixed units spawning randomly with worse items then they should have for their level - fixed summoning wolf thru walls/door/arena - fixed crash when summoned wolf inside wall - fixed not working input with low fps, unit position exploding, wrong animations - fixed missing unit animations that happen sometimes - fixed saving & loading name/save name containing quotation mark - fixed uneven generation of units in the inn/arena - fixed missing message about near enemies for client when trying to leavel location

Version 0.5 (2017-09-07):

+ player actions (rogue - dash, hunter - animal ally, warrior - bull's charge) + stamina - used by attacking, blocking + new items: cup, golden cup, golden bar, plate, sausage, soup, stew, fish, fish meat, healing herb, green herb, frying pan + new resource manager, loading when required (units, items, buildings, objects, textures, music) not on start of game, new pak format + loading spells, dialogs, unit, buildings from file + loading list of required entities from file + bow arrow speed depends on bow type & skill [Paradox Edge] + autowalk (key F) + support for missing textures and meshes for items loading + allow game start without sound drivers + removed main quest until it's more complete + support for transparent items + new commands forcequest, stun, refresh_cooldown - fixed rare pathfinding crash inside city/village - fixed world map not sent to clients randomly - fixed last item not visible in controls change panel - fixed orc gorush always picking shaman class for random - fixed orc gorush never getting more healing potions as intendent - fixed incorrect number of items generated for innkeeper and orc blacksmith - fixed crash when entering cave/encounter with animals - fixed crash when using $ in textbox - fixed crash in ecounter deliver parcel when parcel was not in inventory - fixed crash when loading game on worldmap and player is disconnected - fixed rare crash when generating village - fixed tournament heroes being generated in any city, not only chosen one - fixed window focus bug - fixed problems with cursor when window was far from center - fixed "iron vain" typo - fixed invalid player name - fixed carried inventory weight effect on run speed - fixed many animations speed affected by walk speed (drop item, pickup) - fixed compability with pre 0.3 village hall broken in 0.4.20 - fixed fields texture in villages - fixed item icon not using armor texture overrides (mithril, dragonscale) - fixed objects around buildings from village spawning inside city townhall - fixed journal blocking quicksave/quickload

Version 0.4.20 (2016-04-29):

+ added code to prevent font loading failure on windows 10 [XNautPhD] + added code to turn off sound and music if initializing sound driver fails [XNautPhD] + update FmodEx library to newest version - fixed new version dialog not showing up - fixed ai not buying medium armor if they have none if this is their best skill - fixed wrong displayed count for ground items with count > 255 in MP - fixed memory leaks created in previous version - fixed memory leak for bow animation and unit shape in create character panel - fixed memory leaks in dialog window with checkbox - fixed bandit archer have 10% change to carry two bows - fixed potion or food not disappearing after consume when unit is killed for client - fixed memory leak with loading armors from file - fixed message box not showing on task bar - fixed english translation typo for quest delivery letter - fixed taking out bow when changing level cause bugs [Vinur_Gamall] - fixed spawning goblins quest boss in random room when loading game after talking with innkeeper (pre 0.4 saves) - fixed killing/breaking action of units using objects will make them stuck inside object - fixed breaking action of units drinking/eating will cause item to stay in hand - fixed message about not accepting pvp when client accepted pvp from server - fixed ultra rare crash on create character panel [Vinur_Gamall] - fixed bow animation on create character panel [Vinur_Gamall]

Version 0.4.10 (2015-12-28):

+ rewritten mp packet handling to log all errors and not to crash + while shooting player rotate slower + add logging of sound drivers + better synchronization of revealing locations on world map in multiplayer - fixed bug where team member will ask for orc armor and will wear it [Leinnan] - fixed white screen after starting new game (sometimes on ati gpu) [Zielu] - fixed black glitches in character create screen on character (sometimes on ati gpu) [Zielu] - fixed bug where new player joining spawned inside building but was marked as outside (he didn't have green name), when he leave building server crashed - fixed server crash when new player joins game and crash at loading [Leinnan] - fixed possibility to spawn new player outside building level, for now new players spawn in front of building - fixed crash at closing game when some dialog boxes where closed automaticaly (for example main quest info was shown but server closed) - fixed bug where npc team member will disappear but will still be visible on minimap (happened when he was in bulding and you leave location but entered it again without leaving) [DerpyBarns] - fixed cheat 'killall' not working in multiplayer - fixed Gorush change don't work for client in MP - fixed possible client crash when unit casts spell in MP - fixed electro spell in MP - fixed standing inside arena won't work when it's your turn to fight - fixed generating bugged labiryth (1.5% chance) - fixed npc shout sound for client in MP - fixed hair changing don't show for client in MP - fixed bloody screen when using cheats to lower str/end of client in MP - fixed broken say/whisper/server commands - fixed bug that allowed units to cast non combat spells (raise/heal) at lower level - fixed bug when dungeon would be generated without prison room - press and release mouse outside slider will not stop it working [Vinur_Gamall] - now after shooting bow you can instantly click again to wait for next shot, don't have to wait to end of animation - fixed bugs when stunned while looting chest/corpse/trading/talking - fixed that client after entering/exiting building will rotate on server side after warp - fixed units invalid size after entering location until they move/animate - fixed items scaling with unit size [Vinur_Gamall] - fixed mipmaping problems with terrain - fixed bug in journal when sometimes there was missing enter between entries - fixed server crash after client failed to load (again!) - fixed dialog for deliver news quest - fixed retrive package quest not working for client - fixed crash when finished quest rescue captive - fixed target location not revealed for client in find artifact quest - fixed crash when taking quest for king agent in multiplayer - fixed using portal will kick client from game - fixed antimagic buff not removed after travel - fixed effects removed after using portal - fixed quest journal not updated in lost bow quest for client - fixed location not revealed for client in lost bow quest - fixed journal message added twice for client in evil quest - fixed crash when ai tries to walk to location outside dungeon map

Version 0.4 (2015-11-17):

+ new armor types (padded, hide, scale, splint), high quality armors, magical armor + new skills (long blade, short blade, axe, blunt, medium armor) + new attributes (inteligence, wisdom, charisma) + perks + reworked character creation screen, multiplayer lobby character picking + new music/sounds [Vinur_Gamall] + rogue backstab bonus works for bows now + better camera, can rotate around character + moved from vs2008 to vs2013 + setstat command + improved quests timeout handling + citizens will tell about near locations only once in one dialog - fixed port config not working [dookey] - fixed heavy armor skill used to calculate dexterity when wearing light armor - fixed bow attack speed being changed by weapon skill not bow - fixed canceling editing character change appearance anyway - fixed missing quest updates in MP - clicking on end dialog with weapons taken won't cause attack [Vinur_Gamall] - fixed rare crash when entering city/village - fixed bug in crazies quest: saving after taking stone will cause quest to not progress further - fixed rare heap corruption after generating city roads - fixed generating grills in corridors [Minister of Death] - fixed crash when leaving village, loading on map with saves from < 0.3 [Minister of Death] - fixed compatibility with old saves , village hall model was replaced by new one that not fit [Minister of Death] - fixed creating server after loading mp game cause to have character from previous save - fixed crash when loading with quest generated items [Medarc] - fixed crash when quest with camp timed out (retrive package, camp near city, stolen artifact) [Medarc] - fixed client credit and free days showing invalid values after loading - fixed duplicating last item in inventory for fallowers - fixed dialog choices not being cleared after loading when talking - fixed keeping cheats from other game after loading - fixed camp not being removed while traveling on map if it was last visited location - [Rescue captive] fixed captive dying before talking - [Rescue captive] captive now disappear when quest timeouts, not when locations resets - [Rescue captive] fixed crash when accepted quest after loading - [Wanted] fixed entering first time location after loading won't spawn target - [Wanted] fixed crash when target is in team on timeout - [Wanted] fixed crash on timeout when target leaved area - [Deliver letter] fixed invalid letter name after loading - [Sawmill] fixed generated woodcutters ai leaks - [Sawmill] fixed lumberjack visuals not saved properly - [Gorush] fixed clearing camp not working after loading (after asking where it is but before entering) - [Gorush] fixed generating orc leader inside locked room - [Golems on road] fixed posibility to skip drinking animation - [Golems on road] fixed crash when not disallow old mage to join party and he leaves - [Evil] fixed dialog after closing all portals (tells where to go when you are already there) - fixed blood lighting in dungeons - fixed ai going to inn disappear - fixed ai exiting village at old gates position - fixed tearing near light with high fps - fixed bug with ai team member getting warped to useable object [Minister of Death] - fixed player unit not being removed when player crashed on loading world

Full changelog