April 14, 2024, 09:55:26 AM

Changelog

Version 0.20 (2023-01-07):

! cannot load saves from version 0.9 or older + continued storyline with 4 subquests + destroyable barricade + can pick exact value how long to rest in inn + better npc targeting for spell casting aroud corners + improvements to raise spell + alchemy panel improvements, potions created from team ingredients are now team items + converted quests "kill animals", "dire wolf" to script + adding loading save file to crash report + update libraries: Bullet Physics 3.2.4, Curl 7.86, DirectXMath 3.17b, FMod 2.02.11, JSON for Modern C++ 3.11.2, zlib 1.2.13 - inconsistency in quest "kill animals" between dialog and received gold - adding notest on second page didn't work - missing hit effect for client training targets - missing hit effect for npc training targets - bugged news text after completing bandits collect toll quest - better search box for locations - npc couldn't cast heal on himself inside building - wrong drunk idle texts inside inn - incompatibility in world map between client and server - quest "kill animals" could pick already cleared location and there would be no enemies - couldn't finish quest "herbs for the alchemist" [Zielu] - when asking about nearby locations npc don't say that hunters camp is empty [Zielu] - broken save when exited to menu and started new game - in multiplayer starting with hunter didn't revealed where the camp is [Zielu] - no animation when npc talk that he don't have potions in combat [Zielu]

Version 0.19 (2022-12-09):

! cannot load saves from version 0.8 or older + slower movement when shooting/casting + scene manager improvements - ground items + shortcuts for fast travel notification (F1/F3) + converted quest "lost artifact" to script + removed useless console commands + UI improvements - crash when leave location, save on worldmap & load - crash when loading game in dungeon with vines effect - broken skill tooltips - ai don't change target while attacking - taking equiped item from corpse wrongly updated inventory view - when finished traveler quest another traveler quest in same location will never timeout - script error on quest timeout with "find artifact"/"stolen artifact" in dungeon with single level - wrong fast travel accept icon - missing application icon when starting in fullscreen - hide crosshair when talking - not refreshing ability cooldowns on short travels - sometimes stairs was generated next to doors - don't spawn traps under objects - fixed scaled unit points

Version 0.18 (2021-07-02):

! cannot load saves from version 0.7.1 or older + new gui textures, mages tower, spider, mannequin and shield - created by Groszek + small continued storyline + effects: rooted and slow moving + abilities "entangling arrow" / "bear trap" - can be learned in hunters camp + spell "fire trap" - can be learned from mages + investments in journal + can't kick out hero before he receive gold from sawmill/mine + converted quest "stolen artifact" to script + new console commands: "nocd" (abilities have no cooldown, costs no mana/stamina), "find" (search for nearest entity) + better scene manager - traps - quests with long names don't fit in journal - wrong sounds when hit skeleton/golem - missing client hit sound from spears trap, from spells hit - arrow hit wall sound for clients when shoot enemy was standing close to wall - heal spell effect looked different for clients - rare crash when loading

Version 0.17.2 (2021-02-06):

- some quests dialogs/text get corrupted after loading - acadmy/empty/cleared locations wasn't safe, can't use fast travel - player couldn't use some iron/gold veins - when the client starts the conversation, the previous text is visible for a moment, when he ends the conversation there is an empty panel

Version 0.17.1 (2021-01-29):

- all random dungeons had same appearance - when using take all items from corpse active magic effects was removed from player - invalid weight calculation on server side when client used pick all button - not visible player text in buildings - invalid player nick in chat in singleplayer - when player lies on ground and ally don't see enemy he stands and do nothing [Groszek] - crash when hitting someone with bull's charge [ecusredio] - poor targeting when summoning wolf in dungeon [julie] - client crash when summoned wolf disappear [julie]

Version 0.17 (2020-08-29):

! cannot load saves from version 0.7 or older + hunters camp, quest to kill dire wolf + better item models: vodka, gray potion + better camp generator + renamed skill haggle -> persuasion, can be used in some dialogs + wolfs don't attack instantly + boss music and health bar + prevent from spawning units inside campfire + continue last game in menu + support for auto updates + scene manager optimisations + vignette effect - crash when hunter pick traveling merchant feat [Leinnan] - crash when asking mayor about quest in capital city [Woltvint] - missing boss music - invalid explosion size for client for some spells - double explosion sound for clients

Version 0.16 (2020-07-01):

! cannot load saves from version 0.6.2 or older + new enemy: ogre + new equipment: cutlass, mercenary sword, barbed cudgel, dwarf axe, kite shield, spiked shield, shield of death, ogre club + improved models: short/long sword, hatchet, battle axe, crystal axe, axe of giant, orc axe/sword/hammer, iron/steel/mithril/adamantine shield, The Wall shield + new names, dialogs improvements + end of game don't block chat, loading game etc + idle dialogs loaded from files + converted quest "camp near city" to script + multiple chest types support, silver chest + allow changing sound device + less hardcoded characters appearances + some dungeons start with door, in mages tower levels goes up + combat: using too heavy shield slow down blocking & bashing, use more stamina - crash sometimes when client gives item to npc hero - after client give ring/amulet npc hero it won't be visible until trading again - in server lobby for clients it was always displayed that there was no password - crash in multiplayer when quickloading after save was replaced in background to incompatibile save - it was possible to spawn strength/endurance/dexterity potion in chest [Zielu] - failed to load game for client when someone shoot from bow - invalid units interpolation when using 'speed' command - zombie sometimes not attacking after stunning [Zielu] - bull's charge not stopping attack animation [Zielu] - fixed draw_hitbox command & shields - no death camera for clients - gorush shaman not using his new armor [Zielu] - gorush missing shaman texture - random client crash after fighting with golems [Zielu] - fixed reversed shift/control key in give/share items - heroes without mana don't collect mana potions - only Jozan heal team when traveling - sometimes garbage text when recruiting hero in academy - more golems on worldmap encounter - encounter map was not changing - better projectiles synchronization in multiplayer - save/load chest animation - invalid inventory weight after alchemy [SwagOfficerSuccubus] - opening alchemy view didn't close other views - crash when using list_stats command on non hero - can't use dash/bull's charge when overloaded - invalid damage calculations for bull's charge

Version 0.15 (2020-05-31):

! cannot load saves from version 0.6.1 or older + moved from directx 9 to directx 11 + learning new alchemy recipes [BottledByte & Tomashu] + new alchemical ingredients: magic herb, tallow, vitalit, troll's blood; new recipes: natural healing , regeneration, antimagic, antidotum; historic book + new enemy - slime + scarecrow on fields, windmill + converted quest "find artifact" to script + month name instead of number, different start date + different dialogs for traveling merchant, trainer + update libraries: Curl 7.69.1, FMod 1.10.20, JSON for Modern C++ 3.7.3 - randomly generated dungeons were mostly of single type - random crash when entering city after AI asks for armor [SwagOfficerSuccubus] - crash after loading game where player is casting spell [Ampped] - can't use speed command in singleplayer game - mouse zoom sometimes didn't have effect on camera - crash when launching [AnimeIsWrong] - script error when talking with alchemist, everyone get better prices - merchant stock didn't generate selected items - crash when window is minimized in fullscreen and game is loading [BottledByte, Lemiczek, Mokai] - ai asks for items in invalid order - camera bugs when talking with next npc right after first dialog - crash when loading mp game with doors opening/closing - missing news after clearing location - improved cleric heal targeting priority - memory leak after regenerating enemies in forest - feats mobility/finese required endurance instead of dexterity - not visible equipped rings/amulets when sharing items or looting corpse - hero skill preference randomized on level up - for client raised undead have empty health bar - far enemies do nothing after being shot - ai wasn't buying some amulets/rings [Zielu] - invalid attack/defense values of items when sharing items with hero by client

Version 0.14.1 (2020-04-11):

+ increased max allowed players to 64 - crash on crafting in alchemy, fixed by BottledByte [Lemiczek] - crash after finishing using cauldron after alchemy [Lemiczek] - missing/broken english texts in main storyline [BottledByte] - clicking on scrollbar in alchemy when only 1 potion can be created caused numberic overflow [Lemiczek] - after loading game where client is ending using object it was stuck inside object - no encounters when spamming travel and stop travel [Lemiczek] - no quest item spawned in crypt [Ampped] - camp spawned under city and can't be entered in bandits/camp near city quest [Ampped] - loading freeze after dead unit with script vars is removed (ill villager) [Ampped]

Version 0.14 (2020-03-31):

! cannot load saves from version 0.5.1 or older + continued storyline and side quest + alchemy skill, crafting 6 simple potions (healing & mana) + new history feat: student of traveling merchant (+10 haggle, 500 gold) + building inside city - shrine + camera setup in dialogs + converted quests "deliver letter" and "gladiator armor" to scripts + loading feats from file + loading rooms from file + scene manager improvements (part 2) + warp to building front command + search for location shortcut - F, journal & chat buttons + cancel attack key - X + update libraries: AngelScript 2.34, Bullet 2.89 - save in hardcore mode wasn't removed - ai gets stuck when using stools in inn - improved summon wolf targeting - rare crash when canceling pick server - missing message about completing all unique quests - unit is overloaded after exceeding carry capacity [Lemiczek] - changing controls require double-click [BottledByte, Lemiczek, Mokai] - error with missing dll MSVCP140 on some systems [BottledByte] - after defeat on arena dash gets broken [Lemiczek] - defeated ally blocks dash - thunder bolt can be cast thru walls and objects - ai aiming fixed - herbs spawned behind location area [BottledByte] - if unit lies on ground, after entering location it will be still lying - fast travel toast inactive when there is another [Lemiczek] - weird character placement and downwarp using a wand and seat after canceling take out weapon [BottledByte] - health bar in multiplayer incorrect update after defeat [BottledByte] - magic crystal does not have mana restoring effect [BottledByte] - dash/bull's charge could move thru small objects and get player stuck [Lemiczek, BottledByte] - journal cycling while adding a note during world map [Lemiczek] - multiplayer terrain synchronization weirdness on packet loss [BottledByte] - console causing game crash when extremely long integer is supplied to a command [BottledByte, Lemiczek] - items can be used in knockout animation or when lying on ground [BottledByte] - client crash when disconnected during changing dungeon level - missing mouth animation when talking for clients - broken lobby after client with invalid data checksum tries to join [BottledByte]

Version 0.13 (2020-01-11):

! cannot load saves from version 0.5 or older + continued storyline + pickable mage class + better aiming with bow + mana potion shortcut + allow player to use multiple abilities + loading abilities from files + new feat (magic adept), items: master wand, ring of mystic magic + moved quest "bandits collect toll" to scripts + changed some flora textures [Leinnan] + optimisations + scene manager improvements + updated to Visual Studio 2019 + update libraries: Curl 7.66, DirectXMath 3.14, FMod 1.10.16, JSON for Modern C++ 3.7.0, SLikeNet 0.1.3 - crash or memory corruption when revisiting city between 1 and 9 days - crash when clicking/removing shortcut at right time [Savagesheep/mishka] - fixed drain spell crashing when casting unit is removed - crash when using quickload in menu with console open and there is no save or failed to load - removing keys in settings wasn't saved unless other keys were changed - no mana regeneration for npc clerics - crash on quest timeout "kill animals" when target location is cave or player visit forest for first time - crash on quest timeout "camp near city" - can't cast heal when something is between camera and player - crash at world generation when failed to spawn location with artifact - removed memory leak in cutscenes - crash in save load panel when saves where changed manualy while playing - running in side and attacking won't cause running attack - missing floor/ceiling collider - ai escape only to next room then stays - crash when render initialization failed - rare crash when spawning heroes in dungeon

Version 0.12.2 (2019-10-27):

+ MP packet logger - crash when entering location when on leaving location team members was eating/drinking [Anonymous] - longer waiting for clients that are slowly loading game [Leinnan] - invalid calculations of when fast travel is available for clients - improved take out/hide weapon animation

Version 0.12 (2019-09-22):

! cannot load saves from version 0.4.20 or older + academy - can recruit beginner heroes there + start of storyline + new player class: cleric - healing spell + mana + fast travel (can be used inside safe locations by team leader to quickly return to map) + new skills: gods magic, concentration + new feats: strong aura, magic harmony + new items: magic crystal, mana potions, 10 magic rings, amulet of mana + decreased strength requirments for blunt weapons/axes + loading character classes from file + update libraries: FMod 1.10.14 + improved version checking, using libcurl - crash when mages at arena kill spectator [Ampped] - crash when goblins steal old bow [Ampped] - in multiplayer redoing character creation was resetting to standard inventory - eating herbs have now correct animation and sounds - door sounds was playing very rare when someone else used door in mp - crash when player hit by electro spell quits game at same time - client crash when loading game with electro effect - crash when npc follows player and he quits - crash when npc escapes towards player and he quits - crash after loading game when npc wants something from player that not exists after loading - some spells didn't use magic power to increase damage - captive doesn't join arena combat - can't give gold to summoned or temporary team members - crash on give gold dialog box or kick confirmation when player quit - fixed location entrance direction - in multiplayer game removing team members don't shuffle order - client after exiting multiplayer and starting singleplayer wasn't leader - units rotation that stay in single place could change after leaving location - black armor missing texture

Version 0.11.1 (2019-08-12):

- crash on animals encounter [Savagesheep] - crash when new player joins loaded multiplayer game [Savagesheep] - crash prevention when loading multiplayer game for quest items [Savagesheep] - crash when enemy cast drain and misses hitting melee or bow targets [Savagesheep] - fixed attacking peaceful orcs cause attack from citizens - units collision shape was slightly higher then it should be - fixed starting resolution of 800x600 - running LAN server was visible on list of servers

Version 0.11 (2019-07-28):

! cannot load saves from version 0.3 or older + loading unit group settings from file + better version checking, new version popup shows changelog + player can now cancel attack by hiding weapon + player can rotate camera when lying on ground + summoned wolf follow owner, heroes follow player that asked for it + drawing chests on minimap + hitting melee targets and shooting at ranged targets trains player + missing stamina slows down attacks instead of preventing them + bigger cave, stalagmites + gold on bookcases - fixed skeleton corpse animation moving it thru wall making it not lootable [Zielu] - fixed rare crash when alt tabbing at startup - fixed grass under moon well - after player fights at arena with npc ally, npc will warp with player when entering/exiting buildings, this could crash game when npc was outside building and player exit building - fixed dialog after pvp with hero - missing magic effects for clients after loading inside building - fixed crashes when using nosound/nomusic config options - fixed rare crash when generating world/traveling [Ampped] - loading corrupted save and then loading correct one can crash game [Ampped] - added temporary fix for inventory crashing [Ampped/jakee248] - drain spell healing effect was not affected by magic resistance - random camps was not spawning - crash when entering bandits quest final dungeon [Ampped] - crash when leaving location before Jozan does [Ampped] - crash when leaving location before old mage after refusing to take him to team - missing golem sound in encounter on world map - journal next page arrow was not working - crash when generating secret portal in mine [Ampped] - crash when using last item with shortcut with inventory open [Anonymous]

Version 0.10 (2019-05-05):

! cannot load saves from version 0.2.20 or older + new unique quest: Herbs for the alchemist + new unit effects: maximum stamina, stamina regeneration speed, attribute/skill bonus + new feat (energetic) + mages tower shop inside some cities + alchemist now buy herbs + rings: silver, golden, emerald, 27 magic rings + new item: spring water, troll hide armor, 9 magic amulets + better priorities for heroes buying/asking for items + configureable item/action shortcuts + improved inventory updates + improved chest handling in multiplayer + update libraries: FMod 1.10.12, JSON for Modern C++ 3.6.1 - fixed crash when accepting some quests that generate new locations [Anonymous] - fixed rare crash when entering some dungeons - fixed infinite wait time when using -delay switch - fixed broken side menu - fixed save sometimes failing on world map - fixed crash when used clean_level command twice without closing console - fixed crash when using whisper command by client [Anonymous] - fixed bugged quest "Bandits collect toll" [Zielu] - fixed possibility to complete quest when talking to different captain/traveler in some quests [Zielu] - fixed crash when server takes equipped ring from corpse in multiplayer [Zielu] - fixed one bookcase in townhall being not lootable - fixed leaving rescue captive inside city, can be talked again and act like it is start of quest - fixed strong back perk not affecting carry capacity after loading [Zielu] - fixed invalid gold share calculations for clients for example summoned wolf - fixed missing torch particles for clients - fixed weapon state when changing dungeon level for clients - fixed learning perks take no time - fixed sometimes missing wall next to dungeon stairs

Full changelog