September 18, 2024, 13:28:44 PM
Changelog
Version 0.20 (2023-01-07):
! cannot load saves from version 0.9 or older
+ continued storyline with 4 subquests
+ destroyable barricade
+ can pick exact value how long to rest in inn
+ better npc targeting for spell casting aroud corners
+ improvements to raise spell
+ alchemy panel improvements, potions created from team ingredients are now team items
+ converted quests "kill animals", "dire wolf" to script
+ adding loading save file to crash report
+ update libraries: Bullet Physics 3.2.4, Curl 7.86, DirectXMath 3.17b, FMod 2.02.11, JSON for Modern C++ 3.11.2, zlib 1.2.13
- inconsistency in quest "kill animals" between dialog and received gold
- adding notest on second page didn't work
- missing hit effect for client training targets
- missing hit effect for npc training targets
- bugged news text after completing bandits collect toll quest
- better search box for locations
- npc couldn't cast heal on himself inside building
- wrong drunk idle texts inside inn
- incompatibility in world map between client and server
- quest "kill animals" could pick already cleared location and there would be no enemies
- couldn't finish quest "herbs for the alchemist" [Zielu]
- when asking about nearby locations npc don't say that hunters camp is empty [Zielu]
- broken save when exited to menu and started new game
- in multiplayer starting with hunter didn't revealed where the camp is [Zielu]
- no animation when npc talk that he don't have potions in combat [Zielu]
Version 0.19 (2022-12-09):
! cannot load saves from version 0.8 or older
+ slower movement when shooting/casting
+ scene manager improvements - ground items
+ shortcuts for fast travel notification (F1/F3)
+ converted quest "lost artifact" to script
+ removed useless console commands
+ UI improvements
- crash when leave location, save on worldmap & load
- crash when loading game in dungeon with vines effect
- broken skill tooltips
- ai don't change target while attacking
- taking equiped item from corpse wrongly updated inventory view
- when finished traveler quest another traveler quest in same location will never timeout
- script error on quest timeout with "find artifact"/"stolen artifact" in dungeon with single level
- wrong fast travel accept icon
- missing application icon when starting in fullscreen
- hide crosshair when talking
- not refreshing ability cooldowns on short travels
- sometimes stairs was generated next to doors
- don't spawn traps under objects
- fixed scaled unit points
Version 0.18 (2021-07-02):
! cannot load saves from version 0.7.1 or older
+ new gui textures, mages tower, spider, mannequin and shield - created by Groszek
+ small continued storyline
+ effects: rooted and slow moving
+ abilities "entangling arrow" / "bear trap" - can be learned in hunters camp
+ spell "fire trap" - can be learned from mages
+ investments in journal
+ can't kick out hero before he receive gold from sawmill/mine
+ converted quest "stolen artifact" to script
+ new console commands: "nocd" (abilities have no cooldown, costs no mana/stamina), "find" (search for nearest entity)
+ better scene manager - traps
- quests with long names don't fit in journal
- wrong sounds when hit skeleton/golem
- missing client hit sound from spears trap, from spells hit
- arrow hit wall sound for clients when shoot enemy was standing close to wall
- heal spell effect looked different for clients
- rare crash when loading
Version 0.17.2 (2021-02-06):
- some quests dialogs/text get corrupted after loading
- acadmy/empty/cleared locations wasn't safe, can't use fast travel
- player couldn't use some iron/gold veins
- when the client starts the conversation, the previous text is visible for a moment, when he ends the conversation there is an empty panel
Version 0.17.1 (2021-01-29):
- all random dungeons had same appearance
- when using take all items from corpse active magic effects was removed from player
- invalid weight calculation on server side when client used pick all button
- not visible player text in buildings
- invalid player nick in chat in singleplayer
- when player lies on ground and ally don't see enemy he stands and do nothing [Groszek]
- crash when hitting someone with bull's charge [ecusredio]
- poor targeting when summoning wolf in dungeon [julie]
- client crash when summoned wolf disappear [julie]
Version 0.17 (2020-08-29):
! cannot load saves from version 0.7 or older
+ hunters camp, quest to kill dire wolf
+ better item models: vodka, gray potion
+ better camp generator
+ renamed skill haggle -> persuasion, can be used in some dialogs
+ wolfs don't attack instantly
+ boss music and health bar
+ prevent from spawning units inside campfire
+ continue last game in menu
+ support for auto updates
+ scene manager optimisations
+ vignette effect
- crash when hunter pick traveling merchant feat [Leinnan]
- crash when asking mayor about quest in capital city [Woltvint]
- missing boss music
- invalid explosion size for client for some spells
- double explosion sound for clients
Version 0.16 (2020-07-01):
! cannot load saves from version 0.6.2 or older
+ new enemy: ogre
+ new equipment: cutlass, mercenary sword, barbed cudgel, dwarf axe, kite shield, spiked shield, shield of death, ogre club
+ improved models: short/long sword, hatchet, battle axe, crystal axe, axe of giant, orc axe/sword/hammer, iron/steel/mithril/adamantine shield, The Wall shield
+ new names, dialogs improvements
+ end of game don't block chat, loading game etc
+ idle dialogs loaded from files
+ converted quest "camp near city" to script
+ multiple chest types support, silver chest
+ allow changing sound device
+ less hardcoded characters appearances
+ some dungeons start with door, in mages tower levels goes up
+ combat: using too heavy shield slow down blocking & bashing, use more stamina
- crash sometimes when client gives item to npc hero
- after client give ring/amulet npc hero it won't be visible until trading again
- in server lobby for clients it was always displayed that there was no password
- crash in multiplayer when quickloading after save was replaced in background to incompatibile save
- it was possible to spawn strength/endurance/dexterity potion in chest [Zielu]
- failed to load game for client when someone shoot from bow
- invalid units interpolation when using 'speed' command
- zombie sometimes not attacking after stunning [Zielu]
- bull's charge not stopping attack animation [Zielu]
- fixed draw_hitbox command & shields
- no death camera for clients
- gorush shaman not using his new armor [Zielu]
- gorush missing shaman texture
- random client crash after fighting with golems [Zielu]
- fixed reversed shift/control key in give/share items
- heroes without mana don't collect mana potions
- only Jozan heal team when traveling
- sometimes garbage text when recruiting hero in academy
- more golems on worldmap encounter
- encounter map was not changing
- better projectiles synchronization in multiplayer
- save/load chest animation
- invalid inventory weight after alchemy [SwagOfficerSuccubus]
- opening alchemy view didn't close other views
- crash when using list_stats command on non hero
- can't use dash/bull's charge when overloaded
- invalid damage calculations for bull's charge
Version 0.15 (2020-05-31):
! cannot load saves from version 0.6.1 or older
+ moved from directx 9 to directx 11
+ learning new alchemy recipes [BottledByte & Tomashu]
+ new alchemical ingredients: magic herb, tallow, vitalit, troll's blood; new recipes: natural healing , regeneration, antimagic, antidotum; historic book
+ new enemy - slime
+ scarecrow on fields, windmill
+ converted quest "find artifact" to script
+ month name instead of number, different start date
+ different dialogs for traveling merchant, trainer
+ update libraries: Curl 7.69.1, FMod 1.10.20, JSON for Modern C++ 3.7.3
- randomly generated dungeons were mostly of single type
- random crash when entering city after AI asks for armor [SwagOfficerSuccubus]
- crash after loading game where player is casting spell [Ampped]
- can't use speed command in singleplayer game
- mouse zoom sometimes didn't have effect on camera
- crash when launching [AnimeIsWrong]
- script error when talking with alchemist, everyone get better prices
- merchant stock didn't generate selected items
- crash when window is minimized in fullscreen and game is loading [BottledByte, Lemiczek, Mokai]
- ai asks for items in invalid order
- camera bugs when talking with next npc right after first dialog
- crash when loading mp game with doors opening/closing
- missing news after clearing location
- improved cleric heal targeting priority
- memory leak after regenerating enemies in forest
- feats mobility/finese required endurance instead of dexterity
- not visible equipped rings/amulets when sharing items or looting corpse
- hero skill preference randomized on level up
- for client raised undead have empty health bar
- far enemies do nothing after being shot
- ai wasn't buying some amulets/rings [Zielu]
- invalid attack/defense values of items when sharing items with hero by client
Version 0.14.1 (2020-04-11):
+ increased max allowed players to 64
- crash on crafting in alchemy, fixed by BottledByte [Lemiczek]
- crash after finishing using cauldron after alchemy [Lemiczek]
- missing/broken english texts in main storyline [BottledByte]
- clicking on scrollbar in alchemy when only 1 potion can be created caused numberic overflow [Lemiczek]
- after loading game where client is ending using object it was stuck inside object
- no encounters when spamming travel and stop travel [Lemiczek]
- no quest item spawned in crypt [Ampped]
- camp spawned under city and can't be entered in bandits/camp near city quest [Ampped]
- loading freeze after dead unit with script vars is removed (ill villager) [Ampped]
Version 0.14 (2020-03-31):
! cannot load saves from version 0.5.1 or older
+ continued storyline and side quest
+ alchemy skill, crafting 6 simple potions (healing & mana)
+ new history feat: student of traveling merchant (+10 haggle, 500 gold)
+ building inside city - shrine
+ camera setup in dialogs
+ converted quests "deliver letter" and "gladiator armor" to scripts
+ loading feats from file
+ loading rooms from file
+ scene manager improvements (part 2)
+ warp to building front command
+ search for location shortcut - F, journal & chat buttons
+ cancel attack key - X
+ update libraries: AngelScript 2.34, Bullet 2.89
- save in hardcore mode wasn't removed
- ai gets stuck when using stools in inn
- improved summon wolf targeting
- rare crash when canceling pick server
- missing message about completing all unique quests
- unit is overloaded after exceeding carry capacity [Lemiczek]
- changing controls require double-click [BottledByte, Lemiczek, Mokai]
- error with missing dll MSVCP140 on some systems [BottledByte]
- after defeat on arena dash gets broken [Lemiczek]
- defeated ally blocks dash
- thunder bolt can be cast thru walls and objects
- ai aiming fixed
- herbs spawned behind location area [BottledByte]
- if unit lies on ground, after entering location it will be still lying
- fast travel toast inactive when there is another [Lemiczek]
- weird character placement and downwarp using a wand and seat after canceling take out weapon [BottledByte]
- health bar in multiplayer incorrect update after defeat [BottledByte]
- magic crystal does not have mana restoring effect [BottledByte]
- dash/bull's charge could move thru small objects and get player stuck [Lemiczek, BottledByte]
- journal cycling while adding a note during world map [Lemiczek]
- multiplayer terrain synchronization weirdness on packet loss [BottledByte]
- console causing game crash when extremely long integer is supplied to a command [BottledByte, Lemiczek]
- items can be used in knockout animation or when lying on ground [BottledByte]
- client crash when disconnected during changing dungeon level
- missing mouth animation when talking for clients
- broken lobby after client with invalid data checksum tries to join [BottledByte]
Version 0.13 (2020-01-11):
! cannot load saves from version 0.5 or older
+ continued storyline
+ pickable mage class
+ better aiming with bow
+ mana potion shortcut
+ allow player to use multiple abilities
+ loading abilities from files
+ new feat (magic adept), items: master wand, ring of mystic magic
+ moved quest "bandits collect toll" to scripts
+ changed some flora textures [Leinnan]
+ optimisations
+ scene manager improvements
+ updated to Visual Studio 2019
+ update libraries: Curl 7.66, DirectXMath 3.14, FMod 1.10.16, JSON for Modern C++ 3.7.0, SLikeNet 0.1.3
- crash or memory corruption when revisiting city between 1 and 9 days
- crash when clicking/removing shortcut at right time [Savagesheep/mishka]
- fixed drain spell crashing when casting unit is removed
- crash when using quickload in menu with console open and there is no save or failed to load
- removing keys in settings wasn't saved unless other keys were changed
- no mana regeneration for npc clerics
- crash on quest timeout "kill animals" when target location is cave or player visit forest for first time
- crash on quest timeout "camp near city"
- can't cast heal when something is between camera and player
- crash at world generation when failed to spawn location with artifact
- removed memory leak in cutscenes
- crash in save load panel when saves where changed manualy while playing
- running in side and attacking won't cause running attack
- missing floor/ceiling collider
- ai escape only to next room then stays
- crash when render initialization failed
- rare crash when spawning heroes in dungeon
Version 0.12.2 (2019-10-27):
+ MP packet logger
- crash when entering location when on leaving location team members was eating/drinking [Anonymous]
- longer waiting for clients that are slowly loading game [Leinnan]
- invalid calculations of when fast travel is available for clients
- improved take out/hide weapon animation
Version 0.12 (2019-09-22):
! cannot load saves from version 0.4.20 or older
+ academy - can recruit beginner heroes there
+ start of storyline
+ new player class: cleric - healing spell
+ mana
+ fast travel (can be used inside safe locations by team leader to quickly return to map)
+ new skills: gods magic, concentration
+ new feats: strong aura, magic harmony
+ new items: magic crystal, mana potions, 10 magic rings, amulet of mana
+ decreased strength requirments for blunt weapons/axes
+ loading character classes from file
+ update libraries: FMod 1.10.14
+ improved version checking, using libcurl
- crash when mages at arena kill spectator [Ampped]
- crash when goblins steal old bow [Ampped]
- in multiplayer redoing character creation was resetting to standard inventory
- eating herbs have now correct animation and sounds
- door sounds was playing very rare when someone else used door in mp
- crash when player hit by electro spell quits game at same time
- client crash when loading game with electro effect
- crash when npc follows player and he quits
- crash when npc escapes towards player and he quits
- crash after loading game when npc wants something from player that not exists after loading
- some spells didn't use magic power to increase damage
- captive doesn't join arena combat
- can't give gold to summoned or temporary team members
- crash on give gold dialog box or kick confirmation when player quit
- fixed location entrance direction
- in multiplayer game removing team members don't shuffle order
- client after exiting multiplayer and starting singleplayer wasn't leader
- units rotation that stay in single place could change after leaving location
- black armor missing texture
Version 0.11.1 (2019-08-12):
- crash on animals encounter [Savagesheep]
- crash when new player joins loaded multiplayer game [Savagesheep]
- crash prevention when loading multiplayer game for quest items [Savagesheep]
- crash when enemy cast drain and misses hitting melee or bow targets [Savagesheep]
- fixed attacking peaceful orcs cause attack from citizens
- units collision shape was slightly higher then it should be
- fixed starting resolution of 800x600
- running LAN server was visible on list of servers
Version 0.11 (2019-07-28):
! cannot load saves from version 0.3 or older
+ loading unit group settings from file
+ better version checking, new version popup shows changelog
+ player can now cancel attack by hiding weapon
+ player can rotate camera when lying on ground
+ summoned wolf follow owner, heroes follow player that asked for it
+ drawing chests on minimap
+ hitting melee targets and shooting at ranged targets trains player
+ missing stamina slows down attacks instead of preventing them
+ bigger cave, stalagmites
+ gold on bookcases
- fixed skeleton corpse animation moving it thru wall making it not lootable [Zielu]
- fixed rare crash when alt tabbing at startup
- fixed grass under moon well
- after player fights at arena with npc ally, npc will warp with player when entering/exiting buildings, this could crash game when npc was outside building and player exit building
- fixed dialog after pvp with hero
- missing magic effects for clients after loading inside building
- fixed crashes when using nosound/nomusic config options
- fixed rare crash when generating world/traveling [Ampped]
- loading corrupted save and then loading correct one can crash game [Ampped]
- added temporary fix for inventory crashing [Ampped/jakee248]
- drain spell healing effect was not affected by magic resistance
- random camps was not spawning
- crash when entering bandits quest final dungeon [Ampped]
- crash when leaving location before Jozan does [Ampped]
- crash when leaving location before old mage after refusing to take him to team
- missing golem sound in encounter on world map
- journal next page arrow was not working
- crash when generating secret portal in mine [Ampped]
- crash when using last item with shortcut with inventory open [Anonymous]
Version 0.10 (2019-05-05):
! cannot load saves from version 0.2.20 or older
+ new unique quest: Herbs for the alchemist
+ new unit effects: maximum stamina, stamina regeneration speed, attribute/skill bonus
+ new feat (energetic)
+ mages tower shop inside some cities
+ alchemist now buy herbs
+ rings: silver, golden, emerald, 27 magic rings
+ new item: spring water, troll hide armor, 9 magic amulets
+ better priorities for heroes buying/asking for items
+ configureable item/action shortcuts
+ improved inventory updates
+ improved chest handling in multiplayer
+ update libraries: FMod 1.10.12, JSON for Modern C++ 3.6.1
- fixed crash when accepting some quests that generate new locations [Anonymous]
- fixed rare crash when entering some dungeons
- fixed infinite wait time when using -delay switch
- fixed broken side menu
- fixed save sometimes failing on world map
- fixed crash when used clean_level command twice without closing console
- fixed crash when using whisper command by client [Anonymous]
- fixed bugged quest "Bandits collect toll" [Zielu]
- fixed possibility to complete quest when talking to different captain/traveler in some quests [Zielu]
- fixed crash when server takes equipped ring from corpse in multiplayer [Zielu]
- fixed one bookcase in townhall being not lootable
- fixed leaving rescue captive inside city, can be talked again and act like it is start of quest
- fixed strong back perk not affecting carry capacity after loading [Zielu]
- fixed invalid gold share calculations for clients for example summoned wolf
- fixed missing torch particles for clients
- fixed weapon state when changing dungeon level for clients
- fixed learning perks take no time
- fixed sometimes missing wall next to dungeon stairs