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Messages - Docucat

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16
Ideas & discussions / Some.. thoughts (will update)
« on: February 20, 2015, 09:36:18 AM »
You must kill the fat competitor hero before he becomes too fat and not eat the actual game world and start eating too much memory :D Still must have some tweaks to not crash real world.

So as some more :

Gore mode - Chopping limbs off, extra violence, gore and so on.

Tattoos - Npcs what offer to make tattoos or face paints to you. Some may be rare, like some kind of shamans what actually hive you tattoos what give you some boosts and effects.

Troll (parody) quest - quest what makes fun of actual player and gives nothing in return for spended time, still must be some kind of funny / interesting.

Possibility to light touches and candles in dungeons and darker dungeons as well.

Needs some tweaks to enemies spawning right next to player when going to location. It is frustrating to go into woods and spawn in the pack of wolves.


17
Ideas & discussions / Some.. thoughts (will update)
« on: February 16, 2015, 01:16:32 AM »
Spoiler - It is an end boss. He is called Fatty Mac Fatso the Fat

18
Ideas & discussions / Odp: Some.. thoughts (will update)
« on: February 15, 2015, 11:03:00 AM »
Maybe even super fat enemies eh?


 ;) :D


YES YES ! :D Kill him before he eats you :D

19
Ideas & discussions / Some.. thoughts (will update)
« on: February 14, 2015, 23:17:39 PM »
Not really mining and that kind of stuff no. This has more similarities with Archeage housing + additional features. Just a possibility to choose house style and then gather resources for it, similar with taking over towns later.
Imagine building everything from zero and them later having even own city.

This starts to go to the side of mount and blade but still.. more things to do is always better.

Additional things :
>Evil/Competitor heroes - not sure how exactly to implement this, but idea is that there are some other characters (npcs but with their own mission), that act as player - go around, gather party, do quests, but he does it much slower than actual player (to not make it overpowered, still if not dealt he may get too strong to handle), this npc will later attack player, so player is interested to find signs that he was near and try to kill him before he gets too strong. This can be associated with some large quest line as well.

>Guilds - player may join different guilds/factions, each give some kind of bonuses, if player do quest he may make custom guild and choose bonus abilities, then he can recruit npc to guild (not all will join). Guild members to not ask for money when joining and can be commanded by player (not directly) so as they will actually wear what player tells them to wear( if he in higher guild rank than his companion).

>Main quest line - player must proceed some kind of main quest line, it will add more roleplay elements, even if quest cant be finished yet, some signs about its presence will help.

>Animal/monster companions - chance to tame wolf for hunter of finding wolf cubs what can be rised to be companions. So as there may be rare chance to find intelligent goblins or other monsters what may have their ovn quests and may even be recruited (somehow remembered that goat man quest in first diablo)

>Conflicts with party members -members generate with some hidden stats what act as their beliefs and personality traits, if one or more of them differ too much, these characters dont like each other. So as most of human characters would not like monster companion.

>More exploration - unique places, hidden things, just large areas where to walk around and possibly find some loot hidden. Just another type of woods or wilderness places with large area to explore.

>Birds, rabbits, more wildlife - guess planned alredy.

>Gathering leather and furs from animals, maybe teeth.
Fur/leather for armour
teeth/fangs - for some custon armour, amulets, maybe arrowheads :D ?

>Amulets, rings and weapon bonuses - + strengh and so on

>Some ares in map only reached when going through caves and woods, maybe way to get to other map parts, way must be hard, but not rewarding enough to use as place for leveling up/loot .

>Bards in taverns - not singing, but at least playing some generic melody at least.

>I know more  beards/hair ... customization is already posted. Additional may be fat/muscular choice.

20
Ideas & discussions / Some.. thoughts (will update)
« on: February 14, 2015, 10:39:01 AM »
I agree on animations.
Some more ideas (may be posted already, so sorry):
Crafting, building, gathering :
Taking literally any object from game world and having possibility to use it somehow.
>Making your home / base / temporary camp / castle ?
>Digging out bushes and herbs to plant them in your own place (with chance of success on each action)
>Chopping trees and destroying wooden structures (with limitations) to get wood (lets face it, you for example want planks for you fence, why not destroy some random villagers face, take the materials and build that fence)
>Skills associated with building, gardening, herbalist, loads of skills to add after leveling up, for example swimming skill - not everyone know how to swim, me for example
>Hired npcs to guard your home / base, that can be assigned to different roles (gardening, guard duty, builder...)

So this was a little about crafting :D

21
Support & bugs / Crash to desktop when launch
« on: February 14, 2015, 10:26:25 AM »
Not much it was working all with second try :D
Since then no bugs seen, only somehow hard to get used to bow controls.

22
Ideas & discussions / Some.. thoughts (will update)
« on: February 12, 2015, 22:51:25 PM »
Well I was thinking a little bit and I somewhat think that current graphics (well, maybe little updates) may even suite this game better than more fancy ones, they kinda give their own feel to game, just a thought.


I will add some ideas and more thoughts tomorrow :)


Update 1 :

Crafting, building, gathering :
Taking literally any object from game world and having possibility to use it somehow.
>Making your home / base / temporary camp / castle ?
>Digging out bushes and herbs to plant them in your own place (with chance of success on each action)
>Chopping trees and destroying wooden structures (with limitations) to get wood (lets face it, you for example want planks for you fence, why not destroy some random villagers face, take the materials and build that fence)
>Skills associated with building, gardening, herbalist, loads of skills to add after leveling up, for example swimming skill - not everyone know how to swim, me for example
>Hired npcs to guard your home / base, that can be assigned to different roles (gardening, guard duty, builder...)


23
Support & bugs / Just saying, keep this up.
« on: February 12, 2015, 22:43:52 PM »
started playing too, amazed it runs on my laptop, good thing :)

24
Support & bugs / Crash to desktop when launch
« on: February 12, 2015, 22:42:18 PM »
I guess it had something to do with admin rights.

25
Support & bugs / Crash to desktop when launch
« on: February 09, 2015, 23:48:18 PM »
Tried to start Tutorial (newest version game)
got this :



00:44:47 WARN - GUI settings for resolution 1024x768 don't exists. Generating default.
00:44:47 ERRO - Handling crash. Code: 0xc0000005
Text: Access violation
Flags: 0
Address: 0x00C2CDF2.
00:44:48 INFO - Unhandled exception caught!
Code: 0xc0000005
Text: Access violation
Flags: 0
Address: 0x00C2CDF2


Will see if I can bypass it.

26
Support & bugs / Just saying, keep this up.
« on: February 09, 2015, 23:34:36 PM »
i watched some videos of this, I am amateur game developer myself, and I kinda like what you are doing here, I think this HAS a potentional if need any help, I have some experience and I am programming student myself.
Still rough around edges, but it is just start.

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