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Posted by: Docucat
« on: February 20, 2015, 17:30:43 PM »

Deep thoughts are going in this thread indeed
3deep5you
Posted by: Minister of Death
« on: February 20, 2015, 16:47:23 PM »

Needs some tweaks to enemies spawning right next to player when going to location. It is frustrating to go into woods and spawn in the pack of wolves.

Deep thoughts are going in this thread indeed
Posted by: Docucat
« on: February 20, 2015, 09:36:18 AM »

You must kill the fat competitor hero before he becomes too fat and not eat the actual game world and start eating too much memory :D Still must have some tweaks to not crash real world.

So as some more :

Gore mode - Chopping limbs off, extra violence, gore and so on.

Tattoos - Npcs what offer to make tattoos or face paints to you. Some may be rare, like some kind of shamans what actually hive you tattoos what give you some boosts and effects.

Troll (parody) quest - quest what makes fun of actual player and gives nothing in return for spended time, still must be some kind of funny / interesting.

Possibility to light touches and candles in dungeons and darker dungeons as well.

Needs some tweaks to enemies spawning right next to player when going to location. It is frustrating to go into woods and spawn in the pack of wolves.

Posted by: MildlyPhilosophicalHobbit
« on: February 17, 2015, 00:47:58 AM »

Not bad at all. But it could create unfairness as the ones who couldn't get their hands on some select equipment like the legendary artifacts would be at great disadvantage against the one lucky guy who got them. I actually like the idea of multiple multiplayer modes.


In some ways, that's kind of the point. One would have to go out out of their way to get the artifacts, after all, which would take time away from completing the main quest; some of them require a significant time investment, too, like the Angelskin Armor one or Jozan's quest. A savvy player who thinks they aren't fast enough to get the artifacts could just make do with store-bought equipment and gun to get as much of the main quest done as possible while the others are trying to get artifacts. Tomashu also mentioned at some point that he was planning on adding more artifacts, so even if you miss out on one or two of them you'll still be able to snag some of the others.


Seriously though, I kinda hate the idea of other heroes trying to steal your quests. It would get me too stressed and wouldn't let me enjoy the game.


Yeah, it's definitely not for everyone. When I mentioned that there should be a difficulty level for the enemy heroes, I had intended to say that the lowest difficulty level should turn them off completely. Alas.


Perhaps an option to turn on the AI heroes but make it so that they can't do any artifact quests.
Posted by: Jeff
« on: February 17, 2015, 00:10:02 AM »

What the heck is going on in this thread?

Seriously though, I kinda hate the idea of other heroes trying to steal your quests. It would get me too stressed and wouldn't let me enjoy the game.
Posted by: Minister of Death
« on: February 16, 2015, 23:12:14 PM »

Not bad at all. But it could create unfairness as the ones who couldn't get their hands on some select equipment like the legendary artifacts would be at great disadvantage against the one lucky guy who got them. I actually like the idea of multiple multiplayer modes.

As for the fat guy living inside your pc issue, have you tried installing something like this in your pc?
Posted by: MildlyPhilosophicalHobbit
« on: February 16, 2015, 13:34:04 PM »

I guess that explains why CaRPG tends to corrupt my saves; someone put a fat guy in my computer ;)

Just wanted to comment that IMO the competitor heroes are a pretty good idea. It'd be especially cool if combined with the main quest, if the competitor heroes were also competing to complete the main quest; perhaps with a difficulty level for the heroes (or the game overall) which will determine how fast they can get things done and how powerful they are in combat. T'would also be cool for multiplayer, if you could select between a co-op mode (which is what we have now, where everyone is in the same party and helping each other) and a competitive mode (where everyone is alone or in small groups, the AI competitor heroes are turned off or reduced in number, and each person/group is competing to complete the main quest).

That'd be pretty damn amazing if you ask me, especially if the main quest line could also be somehow randomly generated.
Posted by: Minister of Death
« on: February 16, 2015, 02:03:32 AM »

That information is actually accurate, I took a peek in the staff forums and they were talking about that boss. Apparently this guy has 123,456 gp on his body, so it'll be worth it. Also, if you die by this monster's hands ig, you also die in real life, the only reason he isn't in the game yet is because tomashu is worried about possibly making the real life world crash!
Posted by: Docucat
« on: February 16, 2015, 01:16:32 AM »

Spoiler - It is an end boss. He is called Fatty Mac Fatso the Fat
Posted by: Minister of Death
« on: February 15, 2015, 21:58:26 PM »

You should be amused at disturbing levels of this modern art masterpiece.
Posted by: Jeff
« on: February 15, 2015, 18:37:50 PM »

I don't know if I should be disturbed or amused by this piece of art...
Posted by: Minister of Death
« on: February 15, 2015, 14:50:59 PM »


YES YES ! :D Kill him before he eats you :D

Big fat guy:mmm a forumite... looks like a donut!

Quite happily, this game offers lots of bows to defend ourselves.
Posted by: Docucat
« on: February 15, 2015, 11:03:00 AM »

Maybe even super fat enemies eh?


 ;) :D


YES YES ! :D Kill him before he eats you :D
Posted by: Minister of Death
« on: February 14, 2015, 23:53:44 PM »



>I know more  beards/hair ... customization is already posted. Additional may be fat/muscular choice.

Maybe even super fat enemies eh?


 ;) :D
Posted by: Docucat
« on: February 14, 2015, 23:17:39 PM »

Not really mining and that kind of stuff no. This has more similarities with Archeage housing + additional features. Just a possibility to choose house style and then gather resources for it, similar with taking over towns later.
Imagine building everything from zero and them later having even own city.

This starts to go to the side of mount and blade but still.. more things to do is always better.

Additional things :
>Evil/Competitor heroes - not sure how exactly to implement this, but idea is that there are some other characters (npcs but with their own mission), that act as player - go around, gather party, do quests, but he does it much slower than actual player (to not make it overpowered, still if not dealt he may get too strong to handle), this npc will later attack player, so player is interested to find signs that he was near and try to kill him before he gets too strong. This can be associated with some large quest line as well.

>Guilds - player may join different guilds/factions, each give some kind of bonuses, if player do quest he may make custom guild and choose bonus abilities, then he can recruit npc to guild (not all will join). Guild members to not ask for money when joining and can be commanded by player (not directly) so as they will actually wear what player tells them to wear( if he in higher guild rank than his companion).

>Main quest line - player must proceed some kind of main quest line, it will add more roleplay elements, even if quest cant be finished yet, some signs about its presence will help.

>Animal/monster companions - chance to tame wolf for hunter of finding wolf cubs what can be rised to be companions. So as there may be rare chance to find intelligent goblins or other monsters what may have their ovn quests and may even be recruited (somehow remembered that goat man quest in first diablo)

>Conflicts with party members -members generate with some hidden stats what act as their beliefs and personality traits, if one or more of them differ too much, these characters dont like each other. So as most of human characters would not like monster companion.

>More exploration - unique places, hidden things, just large areas where to walk around and possibly find some loot hidden. Just another type of woods or wilderness places with large area to explore.

>Birds, rabbits, more wildlife - guess planned alredy.

>Gathering leather and furs from animals, maybe teeth.
Fur/leather for armour
teeth/fangs - for some custon armour, amulets, maybe arrowheads :D ?

>Amulets, rings and weapon bonuses - + strengh and so on

>Some ares in map only reached when going through caves and woods, maybe way to get to other map parts, way must be hard, but not rewarding enough to use as place for leveling up/loot .

>Bards in taverns - not singing, but at least playing some generic melody at least.

>I know more  beards/hair ... customization is already posted. Additional may be fat/muscular choice.