March 29, 2024, 11:38:52 AM
Version 0.14 - alchemy, shrine, continued storyline
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Tomashu

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The new version of the occasion coronavirus  :-X

Special thanks to brave testers: BottledByte i Lemiczek ;)

If forum is not for you I welcome you to discord: https://discord.gg/pKKBUg8

CaRpg 0.14 (116 MB)

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! cannot load saves from version 0.5.1 or older
+ continued storyline and side quest
+ alchemy skill, crafting 6 simple potions (healing & mana)
+ new history feat: student of traveling merchant (+10 haggle, 500 gold)
+ building inside city - shrine
+ camera setup in dialogs
+ converted quests "deliver letter" and "gladiator armor" to scripts
+ loading feats from file
+ loading rooms from file
+ scene manager improvements (part 2)
+ warp to building front command
+ search for location shortcut - F, journal & chat buttons
+ cancel attack key - X
+ update libraries: AngelScript 2.34, Bullet 2.89
- save in hardcore mode wasn't removed
- ai gets stuck when using stools in inn
- improved summon wolf targeting
- rare crash when canceling pick server
- missing message about completing all unique quests
- unit is overloaded after exceeding carry capacity [Lemiczek]
- changing controls require double-click [BottledByte, Lemiczek, Mokai]
- error with missing dll MSVCP140 on some systems [BottledByte]
- after defeat on arena dash gets broken [Lemiczek]
- defeated ally blocks dash
- thunder bolt can be cast thru walls and objects
- ai aiming fixed
- herbs spawned behind location area [BottledByte]
- if unit lies on ground, after entering location it will be still lying
- fast travel toast inactive when there is another [Lemiczek]
- weird character placement and downwarp using a wand and seat after canceling take out weapon [BottledByte]
- health bar in multiplayer incorrect update after defeat [BottledByte]
- magic crystal does not have mana restoring effect [BottledByte]
- dash/bull's charge could move thru small objects and get player stuck [Lemiczek, BottledByte]
- journal cycling while adding a note during world map [Lemiczek]
- multiplayer terrain synchronization weirdness on packet loss [BottledByte]
- console causing game crash when extremely long integer is supplied to a command [BottledByte, Lemiczek]
- items can be used in knockout animation or when lying on ground [BottledByte]
- client crash when disconnected during changing dungeon level
- missing mouth animation when talking for clients
- broken lobby after client with invalid data checksum tries to join [BottledByte]

 

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