September 22, 2020, 16:21:50 PM

Recent Posts

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1
News / Version 0.17 - dire wolf, hunters camp, auto-updates
« Last post by Minister of Death on September 08, 2020, 07:29:54 AM »
Keep up the good work!
2
News / Version 0.17 - dire wolf, hunters camp, auto-updates
« Last post by Tomashu on August 29, 2020, 11:33:14 AM »
Phew new version, I barely made it this month (yes I know it's a stretch :P). There are not too many changes, maybe I will catch up with the plot in the next version...

CaRpg 0.17 (120 MB)

(run out of space on dropbox)

Changes
Code: [Select]
! cannot load saves from version 0.7 or older
+ hunters camp, quest to kill dire wolf
+ better item models: vodka, gray potion
+ better camp generator
+ renamed skill haggle -> persuasion, can be used in some dialogs
+ wolfs don't attack instantly
+ boss music and health bar
+ prevent from spawning units inside campfire
+ continue last game in menu
+ support for auto updates
+ scene manager optimisations
+ vignette effect
- crash when hunter pick traveling merchant feat [Leinnan]
- crash when asking mayor about quest in capital city [Woltvint]
- missing boss music
- invalid explosion size for client for some spells
- double explosion sound for clients
3
Newsy / Wersja 0.17 - złowieszczy wilk, obóz łowców, automatyczne aktualizacje
« Last post by Tomashu on August 29, 2020, 11:31:29 AM »
Uff nowa wersja, ledwo się zmieściłem w tym miesiącu (tak wiem że jest to naciągane :P). Zmian nie ma za dużo, może uda się nadgonić fabułę w następnej wersji...

CaRpg 0.17 (120 MB)

(na dropboxie skończyło się miejsce)

Zmiany
Code: [Select]
! nie można wczytywać już zapisów z wersji 0.7 lub starszej
+ obóz łowców, zadanie z zabiciem złowieszczego wilka
+ lepsze modele przedmiotów: wódka, szara mikstura
+ lepszy generator obozów
+ zmiana nazwy umiejętności targowanie -> perswazja, można ją wykorzystać w niektórych dialogach
+ wilk nie atakuje odrazu
+ muzyka i pasek zdrowia bossa
+ zabezpiecznie przed generowaniem jednostek w ognisku
+ kontynuuj ostatnią grę w menu
+ wsparcie dla automatycznych aktualizacji
+ optymalizacje manadżera sceny
+ efekt winiety
- crash przy wyborze przez łowce atutu uczeń wędrownego kupca [Leinnan]
- crash gdy pyta się burmistrza o zadanie w stolicy [Woltvint]
- brak muzyki bossa
- nieprawidłowy rozmiar eksplozji u klienta dla niektórych czarów
- podwójny dźwięk eksplozji u klienta
4
Bugs / Hamachi Multiplayer crash
« Last post by Minister of Death on August 23, 2020, 20:51:24 PM »
Thanks for the update. I'm sure those who still use hamachi appreciate it.
5
Bugs / Hamachi Multiplayer crash
« Last post by Wiexino on August 09, 2020, 13:36:58 PM »
Update: Apparently this bug only occurs if there are no AI players in the match. If youre playing a multiplayer game with at least 1 AI opponent then the music will play, but if all are human players, then no music.
6
Newsy / Wersja 0.16 - ogr, modele broni, poprawki
« Last post by Tomashu on July 21, 2020, 18:34:05 PM »
Naprawione w 0.16+.
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Newsy / Re: Wersja 0.16 - ogr, modele broni, poprawki
« Last post by Tomashu on July 06, 2020, 10:29:02 AM »
Nowa gra>Łowca>Uczeń wędrownego kupca>100% crash
Ehh pierwszy bug do naprawy.
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Newsy / Wersja 0.16 - ogr, modele broni, poprawki
« Last post by Leinnan on July 05, 2020, 16:29:45 PM »
Nowa gra>Łowca>Uczeń wędrownego kupca>100% crash
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News / Version 0.16 - ogre, weapon models, fixes
« Last post by Minister of Death on July 05, 2020, 02:38:39 AM »
nice work!
Pretty cool screencap, can't wait to enconter them in game.
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News / Version 0.16 - ogre, weapon models, fixes
« Last post by Tomashu on July 02, 2020, 19:01:13 PM »
New version as every month :P

CaRpg 0.16 (117 MB)

Images


Changes
Code: [Select]
! cannot load saves from version 0.6.2 or older
+ new enemy: ogre
+ new equipment: cutlass, mercenary sword, barbed cudgel, dwarf axe, kite shield, spiked shield, shield of death, ogre club
+ improved models: short/long sword, hatchet, battle axe, crystal axe, axe of giant, orc axe/sword/hammer, iron/steel/mithril/adamantine shield, The Wall shield
+ new names, dialogs improvements
+ end of game don't block chat, loading game etc
+ idle dialogs loaded from files
+ converted quest "camp near city" to script
+ multiple chest types support, silver chest
+ allow changing sound device
+ less hardcoded characters appearances
+ some dungeons start with door, in mages tower levels goes up
+ combat: using too heavy shield slow down blocking & bashing, use more stamina
- crash sometimes when client gives item to npc hero
- after client give ring/amulet npc hero it won't be visible until trading again
- in server lobby for clients it was always displayed that there was no password
- crash in multiplayer when quickloading after save was replaced in background to incompatibile save
- it was possible to spawn strength/endurance/dexterity potion in chest [Zielu]
- failed to load game for client when someone shoot from bow
- invalid units interpolation when using 'speed' command
- zombie sometimes not attacking after stunning [Zielu]
- bull's charge not stopping attack animation [Zielu]
- fixed draw_hitbox command & shields
- no death camera for clients
- gorush shaman not using his new armor [Zielu]
- gorush missing shaman texture
- random client crash after fighting with golems [Zielu]
- fixed reversed shift/control key in give/share items
- heroes without mana don't collect mana potions
- only Jozan heal team when traveling
- sometimes garbage text when recruiting hero in academy
- more golems on worldmap encounter
- encounter map was not changing
- better projectiles synchronization in multiplayer
- save/load chest animation
- invalid inventory weight after alchemy [SwagOfficerSuccubus]
- opening alchemy view didn't close other views
- crash when using list_stats command on non hero
- can't use dash/bull's charge when overloaded
- invalid damage calculations for bull's charge
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