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News / Version 0.20 - four village quests
« on: January 08, 2023, 10:38:17 AM »
New year, new version. This time I mainly focused on the plot, which is now 3x longer
The rest are minor improvements and fixes that came out during the tests. Unfortunately, you can't use auto update because I made a fix there and it couldn't update itself. From the next version it should be able to.
Images

Changes
The rest are minor improvements and fixes that came out during the tests. Unfortunately, you can't use auto update because I made a fix there and it couldn't update itself. From the next version it should be able to.Images

Changes
Code: [Select]
! cannot load saves from version 0.9 or older
+ continued storyline with 4 subquests
+ destroyable barricade
+ can pick exact value how long to rest in inn
+ better npc targeting for spell casting aroud corners
+ improvements to raise spell
+ alchemy panel improvements, potions created from team ingredients are now team items
+ converted quests "kill animals", "dire wolf" to script
+ adding loading save file to crash report
+ update libraries: Bullet Physics 3.2.4, Curl 7.86, DirectXMath 3.17b, FMod 2.02.11, JSON for Modern C++ 3.11.2, zlib 1.2.13
- inconsistency in quest "kill animals" between dialog and received gold
- adding notest on second page didn't work
- missing hit effect for client training targets
- missing hit effect for npc training targets
- bugged news text after completing bandits collect toll quest
- better search box for locations
- npc couldn't cast heal on himself inside building
- wrong drunk idle texts inside inn
- incompatibility in world map between client and server
- quest "kill animals" could pick already cleared location and there would be no enemies
- couldn't finish quest "herbs for the alchemist" [Zielu]
- when asking about nearby locations npc don't say that hunters camp is empty [Zielu]
- broken save when exited to menu and started new game
- in multiplayer starting with hunter didn't revealed where the camp is [Zielu]
- no animation when npc talk that he don't have potions in combat [Zielu]
After a long break I came back to work on carpg, the changes are mainly bug fixes.

zaczekam z pancerzami i animacjami.