June 22, 2021, 14:54:28 PM

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Topic Summary

Posted by: Minister of Death
« on: June 17, 2020, 19:53:46 PM »

Great work!
Posted by: Tomashu
« on: May 31, 2020, 18:48:56 PM »

New version ;D Due to directx 11 it took more time then I tough but it is finally here.

Special thanks for BottledByte for implementing remembering recipes and for Zielu for multiplayer testing :)

CaRpg 0.15 (115 MB)


Code: [Select]
! cannot load saves from version 0.6.1 or older
+ moved from directx 9 to directx 11
+ learning new alchemy recipes [BottledByte & Tomashu]
+ new alchemical ingredients: magic herb, tallow, vitalit, troll's blood; new recipes: natural healing , regeneration, antimagic, antidotum; historic book
+ new enemy - slime
+ scarecrow on fields, windmill
+ converted quest "find artifact" to script
+ month name instead of number, different start date
+ different dialogs for traveling merchant, trainer
+ update libraries: Curl 7.69.1, FMod 1.10.20, JSON for Modern C++ 3.7.3
- randomly generated dungeons were mostly of single type
- random crash when entering city after AI asks for armor [SwagOfficerSuccubus]
- crash after loading game where player is casting spell [Ampped]
- can't use speed command in singleplayer game
- mouse zoom sometimes didn't have effect on camera
- crash when launching [AnimeIsWrong]
- script error when talking with alchemist, everyone get better prices
- merchant stock didn't generate selected items
- crash when window is minimized in fullscreen and game is loading [BottledByte, Lemiczek, Mokai]
- ai asks for items in invalid order
- camera bugs when talking with next npc right after first dialog
- crash when loading mp game with doors opening/closing
- missing news after clearing location
- improved cleric heal targeting priority
- memory leak after regenerating enemies in forest
- feats mobility/finese required endurance instead of dexterity
- not visible equipped rings/amulets when sharing items or looting corpse
- hero skill preference randomized on level up
- for client raised undead have empty health bar
- far enemies do nothing after being shot
- ai wasn't buying some amulets/rings [Zielu]
- invalid attack/defense values of items when sharing items with hero by client