July 12, 2024, 22:38:38 PM

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Topic Summary

Posted by: Docucat
« on: January 14, 2022, 23:01:21 PM »

nice work
Posted by: Minister of Death
« on: August 14, 2021, 16:19:11 PM »

Wow, great work! I really missed the update this time, I was so busy early this summer damn. Anyways late thanks for the good work Tomashu and Groszek!
Posted by: SpazzMaticus
« on: July 11, 2021, 20:10:43 PM »

Woo, the art is looking real great! Been following carpg from time to time. Just wondering, any chance the terrain generation for towns gets revamped? You could have the heightmap generate squares that are higher or lower and put some of the houses on them.
Posted by: Tomashu
« on: July 03, 2021, 19:57:25 PM »

Ehh, it was hard to get to work, but here is the new version;) Thanks to Groszek for graphic changes, at least there is something to look at.

CaRpg 0.18 (132 MB)


Code: [Select]
! cannot load saves from version 0.7.1 or older
+ new gui textures, mages tower, spider, mannequin and shield - created by Groszek
+ small continued storyline
+ effects: rooted and slow moving
+ abilities "entangling arrow" / "bear trap" - can be learned in hunters camp
+ spell "fire trap" - can be learned from mages
+ investments in journal
+ can't kick out hero before he receive gold from sawmill/mine
+ converted quest "stolen artifact" to script
+ new console commands: "nocd" (abilities have no cooldown, costs no mana/stamina), "find" (search for nearest entity)
+ better scene manager - traps
- quests with long names don't fit in journal
- wrong sounds when hit skeleton/golem
- missing client hit sound from spears trap, from spells hit
- arrow hit wall sound for clients when shoot enemy was standing close to wall
- heal spell effect looked different for clients
- rare crash when loading