January 26, 2021, 10:42:42 AM

thumbup Version 0.17 - dire wolf, hunters camp, auto-updates

August 29, 2020, 11:33:14 AM by Tomashu
Phew new version, I barely made it this month (yes I know it's a stretch :P). There are not too many changes, maybe I will catch up with the plot in the next version...

CaRpg 0.17 (120 MB)

(run out of space on dropbox)

Code: [Select]
! cannot load saves from version 0.7 or older
+ hunters camp, quest to kill dire wolf
+ better item models: vodka, gray potion
+ better camp generator
+ renamed skill haggle -> persuasion, can be used in some dialogs
+ wolfs don't attack instantly
+ boss music and health bar
+ prevent from spawning units inside campfire
+ continue last game in menu
+ support for auto updates
+ scene manager optimisations
+ vignette effect
- crash when hunter pick traveling merchant feat [Leinnan]
- crash when asking mayor about quest in capital city [Woltvint]
- missing boss music
- invalid explosion size for client for some spells
- double explosion sound for clients
1 comment | Write Comment

thumbup Version 0.16 - ogre, weapon models, fixes

July 02, 2020, 19:01:13 PM by Tomashu
New version as every month :P

CaRpg 0.16 (117 MB)


Code: [Select]
! cannot load saves from version 0.6.2 or older
+ new enemy: ogre
+ new equipment: cutlass, mercenary sword, barbed cudgel, dwarf axe, kite shield, spiked shield, shield of death, ogre club
+ improved models: short/long sword, hatchet, battle axe, crystal axe, axe of giant, orc axe/sword/hammer, iron/steel/mithril/adamantine shield, The Wall shield
+ new names, dialogs improvements
+ end of game don't block chat, loading game etc
+ idle dialogs loaded from files
+ converted quest "camp near city" to script
+ multiple chest types support, silver chest
+ allow changing sound device
+ less hardcoded characters appearances
+ some dungeons start with door, in mages tower levels goes up
+ combat: using too heavy shield slow down blocking & bashing, use more stamina
- crash sometimes when client gives item to npc hero
- after client give ring/amulet npc hero it won't be visible until trading again
- in server lobby for clients it was always displayed that there was no password
- crash in multiplayer when quickloading after save was replaced in background to incompatibile save
- it was possible to spawn strength/endurance/dexterity potion in chest [Zielu]
- failed to load game for client when someone shoot from bow
- invalid units interpolation when using 'speed' command
- zombie sometimes not attacking after stunning [Zielu]
- bull's charge not stopping attack animation [Zielu]
- fixed draw_hitbox command & shields
- no death camera for clients
- gorush shaman not using his new armor [Zielu]
- gorush missing shaman texture
- random client crash after fighting with golems [Zielu]
- fixed reversed shift/control key in give/share items
- heroes without mana don't collect mana potions
- only Jozan heal team when traveling
- sometimes garbage text when recruiting hero in academy
- more golems on worldmap encounter
- encounter map was not changing
- better projectiles synchronization in multiplayer
- save/load chest animation
- invalid inventory weight after alchemy [SwagOfficerSuccubus]
- opening alchemy view didn't close other views
- crash when using list_stats command on non hero
- can't use dash/bull's charge when overloaded
- invalid damage calculations for bull's charge
1 comment | Write Comment

thumbup Version 0.15 - directx 11, more recipes, slime enemy

May 31, 2020, 18:48:56 PM by Tomashu
New version ;D Due to directx 11 it took more time then I tough but it is finally here.

Special thanks for BottledByte for implementing remembering recipes and for Zielu for multiplayer testing :)

CaRpg 0.15 (115 MB)


Code: [Select]
! cannot load saves from version 0.6.1 or older
+ moved from directx 9 to directx 11
+ learning new alchemy recipes [BottledByte & Tomashu]
+ new alchemical ingredients: magic herb, tallow, vitalit, troll's blood; new recipes: natural healing , regeneration, antimagic, antidotum; historic book
+ new enemy - slime
+ scarecrow on fields, windmill
+ converted quest "find artifact" to script
+ month name instead of number, different start date
+ different dialogs for traveling merchant, trainer
+ update libraries: Curl 7.69.1, FMod 1.10.20, JSON for Modern C++ 3.7.3
- randomly generated dungeons were mostly of single type
- random crash when entering city after AI asks for armor [SwagOfficerSuccubus]
- crash after loading game where player is casting spell [Ampped]
- can't use speed command in singleplayer game
- mouse zoom sometimes didn't have effect on camera
- crash when launching [AnimeIsWrong]
- script error when talking with alchemist, everyone get better prices
- merchant stock didn't generate selected items
- crash when window is minimized in fullscreen and game is loading [BottledByte, Lemiczek, Mokai]
- ai asks for items in invalid order
- camera bugs when talking with next npc right after first dialog
- crash when loading mp game with doors opening/closing
- missing news after clearing location
- improved cleric heal targeting priority
- memory leak after regenerating enemies in forest
- feats mobility/finese required endurance instead of dexterity
- not visible equipped rings/amulets when sharing items or looting corpse
- hero skill preference randomized on level up
- for client raised undead have empty health bar
- far enemies do nothing after being shot
- ai wasn't buying some amulets/rings [Zielu]
- invalid attack/defense values of items when sharing items with hero by client
1 comment | Write Comment

xx [EN] Patch 0.14.1

April 11, 2020, 20:56:02 PM by Tomashu
There was bug and now they are gone :P

Patch requires version 0.14, extract all files to same folder and overwrite existing items.
CaRpg patch 0.14.1 (2 MB)

Code: [Select]
+ increased max allowed players to 64
- crash on crafting in alchemy, fixed by BottledByte [Lemiczek]
- crash after finishing using cauldron after alchemy [Lemiczek]
- missing/broken english texts in main storyline [BottledByte]
- clicking on scrollbar in alchemy when only 1 potion can be created caused numberic overflow [Lemiczek]
- after loading game where client is ending using object it was stuck inside object
- no encounters when spamming travel and stop travel [Lemiczek]
- no quest item spawned in crypt [Ampped]
- camp spawned under city and can't be entered in bandits/camp near city quest [Ampped]
- loading freeze after dead unit with script vars is removed (ill villager) [Ampped]
0 comments | Write Comment

thumbup Version 0.14 - alchemy, shrine, continued storyline

March 31, 2020, 17:24:18 PM by Tomashu
The new version of the occasion coronavirus  :-X

Special thanks to brave testers: BottledByte i Lemiczek ;)

If forum is not for you I welcome you to discord: https://discord.gg/pKKBUg8

CaRpg 0.14 (116 MB)

Code: [Select]
! cannot load saves from version 0.5.1 or older
+ continued storyline and side quest
+ alchemy skill, crafting 6 simple potions (healing & mana)
+ new history feat: student of traveling merchant (+10 haggle, 500 gold)
+ building inside city - shrine
+ camera setup in dialogs
+ converted quests "deliver letter" and "gladiator armor" to scripts
+ loading feats from file
+ loading rooms from file
+ scene manager improvements (part 2)
+ warp to building front command
+ search for location shortcut - F, journal & chat buttons
+ cancel attack key - X
+ update libraries: AngelScript 2.34, Bullet 2.89
- save in hardcore mode wasn't removed
- ai gets stuck when using stools in inn
- improved summon wolf targeting
- rare crash when canceling pick server
- missing message about completing all unique quests
- unit is overloaded after exceeding carry capacity [Lemiczek]
- changing controls require double-click [BottledByte, Lemiczek, Mokai]
- error with missing dll MSVCP140 on some systems [BottledByte]
- after defeat on arena dash gets broken [Lemiczek]
- defeated ally blocks dash
- thunder bolt can be cast thru walls and objects
- ai aiming fixed
- herbs spawned behind location area [BottledByte]
- if unit lies on ground, after entering location it will be still lying
- fast travel toast inactive when there is another [Lemiczek]
- weird character placement and downwarp using a wand and seat after canceling take out weapon [BottledByte]
- health bar in multiplayer incorrect update after defeat [BottledByte]
- magic crystal does not have mana restoring effect [BottledByte]
- dash/bull's charge could move thru small objects and get player stuck [Lemiczek, BottledByte]
- journal cycling while adding a note during world map [Lemiczek]
- multiplayer terrain synchronization weirdness on packet loss [BottledByte]
- console causing game crash when extremely long integer is supplied to a command [BottledByte, Lemiczek]
- items can be used in knockout animation or when lying on ground [BottledByte]
- client crash when disconnected during changing dungeon level
- missing mouth animation when talking for clients
- broken lobby after client with invalid data checksum tries to join [BottledByte]
0 comments | Write Comment