April 09, 2020, 13:07:57 PM

thumbup Version 0.14 - alchemy, shrine, continued storyline

March 31, 2020, 17:24:18 PM by Tomashu
The new version of the occasion coronavirus  :-X

Special thanks to brave testers: BottledByte i Lemiczek ;)

If forum is not for you I welcome you to discord: https://discord.gg/pKKBUg8

CaRpg 0.14 (116 MB)

Code: [Select]
! cannot load saves from version 0.5.1 or older
+ continued storyline and side quest
+ alchemy skill, crafting 6 simple potions (healing & mana)
+ new history feat: student of traveling merchant (+10 haggle, 500 gold)
+ building inside city - shrine
+ camera setup in dialogs
+ converted quests "deliver letter" and "gladiator armor" to scripts
+ loading feats from file
+ loading rooms from file
+ scene manager improvements (part 2)
+ warp to building front command
+ search for location shortcut - F, journal & chat buttons
+ cancel attack key - X
+ update libraries: AngelScript 2.34, Bullet 2.89
- save in hardcore mode wasn't removed
- ai gets stuck when using stools in inn
- improved summon wolf targeting
- rare crash when canceling pick server
- missing message about completing all unique quests
- unit is overloaded after exceeding carry capacity [Lemiczek]
- changing controls require double-click [BottledByte, Lemiczek, Mokai]
- error with missing dll MSVCP140 on some systems [BottledByte]
- after defeat on arena dash gets broken [Lemiczek]
- defeated ally blocks dash
- thunder bolt can be cast thru walls and objects
- ai aiming fixed
- herbs spawned behind location area [BottledByte]
- if unit lies on ground, after entering location it will be still lying
- fast travel toast inactive when there is another [Lemiczek]
- weird character placement and downwarp using a wand and seat after canceling take out weapon [BottledByte]
- health bar in multiplayer incorrect update after defeat [BottledByte]
- magic crystal does not have mana restoring effect [BottledByte]
- dash/bull's charge could move thru small objects and get player stuck [Lemiczek, BottledByte]
- journal cycling while adding a note during world map [Lemiczek]
- multiplayer terrain synchronization weirdness on packet loss [BottledByte]
- console causing game crash when extremely long integer is supplied to a command [BottledByte, Lemiczek]
- items can be used in knockout animation or when lying on ground [BottledByte]
- client crash when disconnected during changing dungeon level
- missing mouth animation when talking for clients
- broken lobby after client with invalid data checksum tries to join [BottledByte]
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xx Progress towards v 0.14

January 27, 2020, 07:27:30 AM by Tomashu
News about what I am doing, because why not :)

✔️alchemy skill, crafting 6 simple potions
✔️converted quest "deliver letter" to scripts
✔️scene manager improvements (part 2)
✔️shrine building inside city
⏳more storyline continuation
⏳storyline side quest
❌zoom camera when talking
❌ai don't chase for infinite time
❌fix some old bugs
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xx Version 0.13 - mage class & improvements

January 11, 2020, 20:48:02 PM by Tomashu
New year, new version :P On last day when i thought everything was ready for new release I found bug that could cause memory corruption and crash and random places. Hopefully this fixes some of reported crashes that I couldn't fix :-\

CaRpg 0.13 (115 MB)

Code: [Select]
! cannot load saves from version 0.5 or older
+ continued storyline
+ pickable mage class
+ better aiming with bow
+ mana potion shortcut
+ allow player to use multiple abilities
+ loading abilities from files
+ new feat (magic adept), items: master wand, ring of mystic magic
+ moved quest "bandits collect toll" to scripts
+ changed some flora textures [Leinnan]
+ optimisations
+ scene manager improvements
+ updated to Visual Studio 2019
+ update libraries: Curl 7.66, DirectXMath 3.14, FMod 1.10.16, JSON for Modern C++ 3.7.0, SLikeNet 0.1.3
- crash or memory corruption when revisiting city between 1 and 9 days
- crash when clicking/removing shortcut at right time [Savagesheep/mishka]
- fixed drain spell crashing when casting unit is removed
- crash when using quickload in menu with console open and there is no save or failed to load
- removing keys in settings wasn't saved unless other keys were changed
- no mana regeneration for npc clerics
- crash on quest timeout "kill animals" when target location is cave or player visit forest for first time
- crash on quest timeout "camp near city"
- can't cast heal when something is between camera and player
- crash at world generation when failed to spawn location with artifact
- removed memory leak in cutscenes
- crash in save load panel when saves where changed manualy while playing
- running in side and attacking won't cause running attack
- missing floor/ceiling collider
- ai escape only to next room then stays
- crash when render initialization failed
- rare crash when spawning heroes in dungeon
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xx [EN] Patch 0.12.2

October 27, 2019, 12:36:14 PM by Tomashu
Who known when new version will be released so it makes no sense to keep patched bugs on github :P

Patch requires version 0.12, extract all files to same folder and overwrite existing items.
CaRpg patch 0.12.2 (2 MB)

Code: [Select]
+ MP packet logger
- crash when entering location when on leaving location team members was eating/drinking [Anonymous]
- longer waiting for clients that are slowly loading game [Leinnan]
- invalid calculations of when fast travel is available for clients
- improved take out/hide weapon animation
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xx Version 0.12 - cleric, mana, story

September 22, 2019, 19:56:55 PM by Tomashu
And here comes the next version 0.12, if it goes on then maybe something will come out of this game ??? Extra thanks for Ampped for reported errors.

CaRpg 0.12 (115 MB)

Code: [Select]
! cannot load saves from version 0.4.20 or older
+ academy - can recruit beginner heroes there
+ start of storyline
+ new player class: cleric - healing spell
+ mana
+ fast travel (can be used inside safe locations by team leader to quickly return to map)
+ new skills: gods magic, concentration
+ new feats: strong aura, magic harmony
+ new items: magic crystal, mana potions, 10 magic rings, amulet of mana
+ decreased strength requirments for blunt weapons/axes
+ loading character classes from file
+ update libraries: FMod 1.10.14
+ improved version checking, using libcurl
- crash when mages at arena kill spectator [Ampped]
- crash when goblins steal old bow [Ampped]
- in multiplayer redoing character creation was resetting to standard inventory
- eating herbs have now correct animation and sounds
- door sounds was playing very rare when someone else used door in mp
- crash when player hit by electro spell quits game at same time
- client crash when loading game with electro effect
- crash when npc follows player and he quits
- crash when npc escapes towards player and he quits
- crash after loading game when npc wants something from player that not exists after loading
- some spells didn't use magic power to increase damage
- captive doesn't join arena combat
- can't give gold to summoned or temporary team members
- crash on give gold dialog box or kick confirmation when player quit
- fixed location entrance direction
- in multiplayer game removing team members don't shuffle order
- client after exiting multiplayer and starting singleplayer wasn't leader
- units rotation that stay in single place could change after leaving location
- black armor missing texture
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