May 28, 2020, 18:01:21 PM

xx [EN] Patch 0.14.1

April 11, 2020, 20:56:02 PM by Tomashu
There was bug and now they are gone :P

Patch requires version 0.14, extract all files to same folder and overwrite existing items.
CaRpg patch 0.14.1 (2 MB)

Code: [Select]
+ increased max allowed players to 64
- crash on crafting in alchemy, fixed by BottledByte [Lemiczek]
- crash after finishing using cauldron after alchemy [Lemiczek]
- missing/broken english texts in main storyline [BottledByte]
- clicking on scrollbar in alchemy when only 1 potion can be created caused numberic overflow [Lemiczek]
- after loading game where client is ending using object it was stuck inside object
- no encounters when spamming travel and stop travel [Lemiczek]
- no quest item spawned in crypt [Ampped]
- camp spawned under city and can't be entered in bandits/camp near city quest [Ampped]
- loading freeze after dead unit with script vars is removed (ill villager) [Ampped]
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thumbup Version 0.14 - alchemy, shrine, continued storyline

March 31, 2020, 17:24:18 PM by Tomashu
The new version of the occasion coronavirus  :-X

Special thanks to brave testers: BottledByte i Lemiczek ;)

If forum is not for you I welcome you to discord:

CaRpg 0.14 (116 MB)

Code: [Select]
! cannot load saves from version 0.5.1 or older
+ continued storyline and side quest
+ alchemy skill, crafting 6 simple potions (healing & mana)
+ new history feat: student of traveling merchant (+10 haggle, 500 gold)
+ building inside city - shrine
+ camera setup in dialogs
+ converted quests "deliver letter" and "gladiator armor" to scripts
+ loading feats from file
+ loading rooms from file
+ scene manager improvements (part 2)
+ warp to building front command
+ search for location shortcut - F, journal & chat buttons
+ cancel attack key - X
+ update libraries: AngelScript 2.34, Bullet 2.89
- save in hardcore mode wasn't removed
- ai gets stuck when using stools in inn
- improved summon wolf targeting
- rare crash when canceling pick server
- missing message about completing all unique quests
- unit is overloaded after exceeding carry capacity [Lemiczek]
- changing controls require double-click [BottledByte, Lemiczek, Mokai]
- error with missing dll MSVCP140 on some systems [BottledByte]
- after defeat on arena dash gets broken [Lemiczek]
- defeated ally blocks dash
- thunder bolt can be cast thru walls and objects
- ai aiming fixed
- herbs spawned behind location area [BottledByte]
- if unit lies on ground, after entering location it will be still lying
- fast travel toast inactive when there is another [Lemiczek]
- weird character placement and downwarp using a wand and seat after canceling take out weapon [BottledByte]
- health bar in multiplayer incorrect update after defeat [BottledByte]
- magic crystal does not have mana restoring effect [BottledByte]
- dash/bull's charge could move thru small objects and get player stuck [Lemiczek, BottledByte]
- journal cycling while adding a note during world map [Lemiczek]
- multiplayer terrain synchronization weirdness on packet loss [BottledByte]
- console causing game crash when extremely long integer is supplied to a command [BottledByte, Lemiczek]
- items can be used in knockout animation or when lying on ground [BottledByte]
- client crash when disconnected during changing dungeon level
- missing mouth animation when talking for clients
- broken lobby after client with invalid data checksum tries to join [BottledByte]
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xx Progress towards v 0.14

January 27, 2020, 07:27:30 AM by Tomashu
News about what I am doing, because why not :)

✔️alchemy skill, crafting 6 simple potions
✔️converted quest "deliver letter" to scripts
✔️scene manager improvements (part 2)
✔️shrine building inside city
⏳more storyline continuation
⏳storyline side quest
❌zoom camera when talking
❌ai don't chase for infinite time
❌fix some old bugs
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xx Version 0.13 - mage class & improvements

January 11, 2020, 20:48:02 PM by Tomashu
New year, new version :P On last day when i thought everything was ready for new release I found bug that could cause memory corruption and crash and random places. Hopefully this fixes some of reported crashes that I couldn't fix :-\

CaRpg 0.13 (115 MB)

Code: [Select]
! cannot load saves from version 0.5 or older
+ continued storyline
+ pickable mage class
+ better aiming with bow
+ mana potion shortcut
+ allow player to use multiple abilities
+ loading abilities from files
+ new feat (magic adept), items: master wand, ring of mystic magic
+ moved quest "bandits collect toll" to scripts
+ changed some flora textures [Leinnan]
+ optimisations
+ scene manager improvements
+ updated to Visual Studio 2019
+ update libraries: Curl 7.66, DirectXMath 3.14, FMod 1.10.16, JSON for Modern C++ 3.7.0, SLikeNet 0.1.3
- crash or memory corruption when revisiting city between 1 and 9 days
- crash when clicking/removing shortcut at right time [Savagesheep/mishka]
- fixed drain spell crashing when casting unit is removed
- crash when using quickload in menu with console open and there is no save or failed to load
- removing keys in settings wasn't saved unless other keys were changed
- no mana regeneration for npc clerics
- crash on quest timeout "kill animals" when target location is cave or player visit forest for first time
- crash on quest timeout "camp near city"
- can't cast heal when something is between camera and player
- crash at world generation when failed to spawn location with artifact
- removed memory leak in cutscenes
- crash in save load panel when saves where changed manualy while playing
- running in side and attacking won't cause running attack
- missing floor/ceiling collider
- ai escape only to next room then stays
- crash when render initialization failed
- rare crash when spawning heroes in dungeon
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xx [EN] Patch 0.12.2

October 27, 2019, 12:36:14 PM by Tomashu
Who known when new version will be released so it makes no sense to keep patched bugs on github :P

Patch requires version 0.12, extract all files to same folder and overwrite existing items.
CaRpg patch 0.12.2 (2 MB)

Code: [Select]
+ MP packet logger
- crash when entering location when on leaving location team members was eating/drinking [Anonymous]
- longer waiting for clients that are slowly loading game [Leinnan]
- invalid calculations of when fast travel is available for clients
- improved take out/hide weapon animation
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