February 17, 2019, 21:46:46 PM

xx Patch 0.7.1

April 15, 2018, 20:31:47 PM by Tomashu
Due to some serious errors I was working on fixing them then adding new features.

CaRpg patch 0.7->0.7.1 (1.7 MB)

Code: [Select]
+ sorting team items, icon in inventory
- fixed multiplayer not working
- fixed crash when using alt tab in fullscreen mode after opening inventory
- fixed crash after loading game with saved action after hiding weapon, saving action after hiding weapon in MP
- fixed blocking player after loading saved game while using bookcase
- fixed crash after puting welded item to bookcase
- closing inventory when hiding weapon to sell/give it correctly cancels action
- fixed crash when client gives npc equipped item
- fixed using bookcase by clients
- fixed long transition time when fighting on arena
- fixed crash after loading game and gaining new fake parcel for bandits quest
- fixed rare crash when encountered crazies and they give item to player
- fixed crash after receiving reward from drinking contest
- fixed snychronization of inventory bug after receiving potions after tournament combat
- fixed crash when encountered crazy mage/crazy cook/quest madman/quest golem
- fixed alt tab moving cursor/view
- automatic loading game after startup don't crash if save is invalid
- fixed crash when using alt tab at loading in fullscreen mode
- fixed npc asking player about better items
2 comments | Write Comment

xx New version 0.7

March 31, 2018, 09:11:36 AM by Tomashu
New year, new version, hopefully not last this year ;D

CaRpg 0.7 (108 MB)

CaRpg patch 0.6/0.6.1/0.6.2->0.7 (1.7 MB)

Code: [Select]
+ loading arena unit groups from lists
+ better visible crosshair in dark places
+ info about leaving event area
+ using AngelScript language in console
+ changes in stamina regeneration speed
- fixed random crash when fighting with arena enemies and rolled to spawn mages and golems
- fixed empty location where there should be mages and golems there
- fixed recalculating inventory weight when loading old saves
- fixed crash after killing spider [xweert123]
- fixed some sounds not ending after loading game
- fixed error when loading sounds when sound was turned off in configuration
- fixed animation error when eating/drinking when sitting
- fixed animations and other bugs when using objects
- fixed bug when client take out weapon and use object in same time
- fixed errors during drinking contest (missing player blockade when he was talking during start, crash when ai was sitting on stoll and eating)
- fixed player can shoot without stamina
- fixed crash when Gorush changes class
- fixed very good starting item when player have very low skill
- fixed effects not disappearing from clients after travel
- heavy/medium armor don't gives better defense from dexterity bonus then light armor
- info about gaining skill/attribute shows up for client not for server
- fixed effects not disappearing from clients after travel
- fixed blocking arrows don't remove stamina
- fixed high shield skill give stamina from being hit
- fixed going up/down in dungeon kicking client
- rest before drinking contest was blocking join for clients
- tournament heroes wasn't spawning when entered at exact day
- removed memory leaks when spawning and removing camps
- fixed crash when when entering dungeon corpses where generated
- leaving location when unit is dying don't block looting it or spawning blood
- fixed crash during pvp when challenged player quit
- fixed sound volume not working for some sound
- fixed crash when client have sound attached and quits
- when npc is looking at player in some quests and player quits it won't make npc freeze
- fixed bugs and crashes when player leave game during tournament
- pressing next available dialog option button don't crash, 9 and 0 can be used now
- better dividing gold between team members
- fixed crash when used 'scare' command on unaware target, better escape handling
- Gorush correctly reveals his name for other players
- improved information about getting gold for clients
- fixed rare crash when there was encounter just before entering location
- fixed missing enemies inside forest
- fixed crash when revisiting sawmill
- fixed crash when encountered bandits attacking travelers
- fixed spawning orc with key behind locked doors
- fixed crash after revisiting mine
- fixed generating too strong enemies on encounters
- fixed crash when looking at down stairs in one type of dungeons
- archers don't come near target when they run out of stamina
- improved synchronization of traps between client and server
- fixed invisible arrows shoot from traps for clients
- fixed hitpoint of arrow and object

Looks like number of bugs in carpg is infinite!
1 comment | Write Comment

xx Patch 0.6.2

October 08, 2017, 11:39:38 AM by Tomashu
New fast version due to serious bug in previous version (no items generated in chests).

CaRpg 0.6.2 (108 MB)

CaRpg patch 0.6/0.6.1->0.6.2 (1.4 MB)

Code: [Select]
+ loading objects from file
- fixed crash when team npc want item from another team npc [MikelkCZ]
- fixed some object wrongly having colliders
- fixed building signs blocking player in city
- fixed invalid village hall mesh
- fixed invalid sign texture for food seller
- better redirecting to website
- fixed base animation played sometimes after drinking animation
- fixed not marking usable object as free when client stopped using, broken animation
- fixed opening/closing door not send between clients (only between client and server)
- fixed missing items in chests
1 comment | Write Comment

xx New version 0.6.1

October 01, 2017, 10:10:01 AM by Tomashu
Previous version was a bit late so in this month there are mostly fixes. New things are bookshelfs, reading books, gui changes and outside location rendering improvements.

Edit: Added patch 0.6.1

CaRpg 0.6.1 (108 MB)

CaRpg patch 0.6->0.6.1 (1.3 MB)

Changes in patch 0.6.1:
Code: [Select]
- fixed crash when team npc want item from another team npc (MikelkCZ)
- better redirecting to website

Code: [Select]
+ readable books
+ usable bookshelf
+ items rotation in inventory
+ sorting unit labels by distance
+ open location optimalizations
- fixed not working multiplayer from 0.5 version
- fixed missing moving animations for clients in multiplayer game
- fixed crashes and missing texts witch 3+ players on client getting disconnected between loading levels/world
- fixed crash on loading when new player joins loaded game
- fixed crashes and invalid working of lobby when loading game with 3+ players
- fixed crash when alt-tabbing at very start of initialization [Zettaton]
- fixed crash after killing evil boss [Medarc]
- fixed clients failed to load when server quit on worldmap and then start new game
- fixed using warp command when unit is using usable
- fixed player stats panel showing randomly colors for attributes/skills
- fixed using goto_map cheat inside buildings and returning to same location
- fixed incorrect message that player was kicked when server was closing
- fixed random crash when picking easy arena combat
- fixed sounds not playing correctly for arena in multiplayer
- remove gray outline around dungon minimap
- fixed invalid rumor texts in journal for some quests
- fixed summoning wolf on arena
- fixed allies declining/agreeing randomly to pvp after loading
- fixed units spawning randomly with worse items then they should have for their level
- fixed summoning wolf thru walls/door/arena
- fixed crash when summoned wolf inside wall
- fixed not working input with low fps, unit position exploding, wrong animations
- fixed missing unit animations that happen sometimes
- fixed saving & loading name/save name containing quotation mark
- fixed uneven generation of units in the inn/arena
- fixed missing message about near enemies for client when trying to leavel location
2 comments | Write Comment

xx New version 0.5

September 07, 2017, 21:28:41 PM by Tomashu
There was long time without new version but finally it is here. Main changes: stamina, special actions per class (dash, bull's charge, animal ally), faster loading at startup and as usual fixed old bugs ::)

CaRpg 0.5 (107 MB)

Code: [Select]
+ player actions (rogue - dash, hunter - animal ally, warrior - bull's charge)
+ stamina - used by attacking, blocking
+ new items: cup, golden cup, golden bar, plate, sausage, soup, stew, fish, fish meat, healing herb, green herb, frying pan
+ new resource manager, loading when required (units, items, buildings, objects, textures, music) not on start of game, new pak format
+ loading spells, dialogs, unit, buildings from file
+ loading list of required entities from file
+ bow arrow speed depends on bow type & skill [Paradox Edge]
+ autowalk (key F)
+ support for missing textures and meshes for items loading
+ allow game start without sound drivers
+ removed main quest until it's more complete
+ support for transparent items
+ new commands forcequest, stun, refresh_cooldown
- fixed rare pathfinding crash inside city/village
- fixed world map not sent to clients randomly
- fixed last item not visible in controls change panel
- fixed orc gorush always picking shaman class for random
- fixed orc gorush never getting more healing potions as intendent
- fixed incorrect number of items generated for innkeeper and orc blacksmith
- fixed crash when entering cave/encounter with animals
- fixed crash when using $ in textbox
- fixed crash in ecounter deliver parcel when parcel was not in inventory
- fixed crash when loading game on worldmap and player is disconnected
- fixed rare crash when generating village
- fixed tournament heroes being generated in any city, not only chosen one
- fixed window focus bug
- fixed problems with cursor when window was far from center
- fixed "iron vain" typo
- fixed invalid player name
- fixed carried inventory weight effect on run speed
- fixed many animations speed affected by walk speed (drop item, pickup)
- fixed compability with pre 0.3 village hall broken in 0.4.20
- fixed fields texture in villages
- fixed item icon not using armor texture overrides (mithril, dragonscale)
- fixed objects around buildings from village spawning inside city townhall
- fixed journal blocking quicksave/quickload
4 comments | Write Comment