October 17, 2017, 22:45:51 PM
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Zettaton

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I just downloaded and installed the new 0.6 version and for some reason there is no text in the entire game. I don't have this problem on my laptop. Any idea what might cause this?
Jump on my sword while you can, evil... I won't be as gentle!

Tomashu

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Can you post log.txt here, thanks.

Zettaton

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This is what the log said

11:07:09 INFO  - CaRpg 0.6.1
11:07:09 INFO  - Date: 2017-10-04
11:07:09 INFO  - Build date: 2017-10-02 18:43:32
11:07:09 INFO  - Process ID: 6244
11:07:09 INFO  - Build type: release 
11:07:09 INFO  - Processor features: x64, MMX, SSE, SSE2, SSE3, SSSE3, SSE41, SSE42, SSE4a, AVX, XOP, FMA3, FMA4
11:07:09 INFO  - Parsing command line.
11:07:09 INFO  - Loading config file
11:07:09 INFO  - Settings: crash_mode = normal
11:07:09 INFO  - Settings: stream_log_mode = errors
11:07:09 INFO  - Settings: Resolution 800x600.
11:07:09 INFO  - Settings: Refresh rate 75 Hz.
11:07:09 INFO  - Settings: Adapter 0.
11:07:09 INFO  - Reading install scripts.
11:07:09 INFO  - random seed: 1507108029/0/0
11:07:09 INFO  - Starting game engine.
11:07:09 INFO  - Engine: Window created.
11:07:09 INFO  - Engine: Adapters count: 2
11:07:09 INFO  - Engine: Adapter 0: NVIDIA GeForce GTX 760, version 22.21.13.8528
11:07:09 INFO  - Engine: Adapter 1: NVIDIA GeForce GTX 760, version 22.21.13.8528
11:07:09 INFO  - Supported shader version vertex: 3.0, pixel: 3.0.
11:07:09 INFO  - Using shader version 3.
11:07:09 INFO  - Engine: Available multisampling: x2(1), x4(8 ), x8(4)
11:07:09 INFO  - Engine: Available display modes:
   800x600 (60, 75 Hz)
   1024x768 (60, 75 Hz)
   1152x864 (60, 75 Hz)
   1280x720 (60 Hz)
   1280x768 (60 Hz)
   1280x800 (60 Hz)
   1280x960 (60, 75 Hz)
   1280x1024 (60, 75 Hz)
   1360x768 (60 Hz)
   1366x768 (60 Hz)
   1600x900 (60 Hz)
   1600x1024 (59, 60 Hz)
   1680x1050 (59, 60 Hz)
   1920x1080 (60 Hz)
   2715x1527 (60 Hz)
11:07:11 INFO  - Engine: Created direct3d device in hardware mode.
11:07:11 INFO  - Engine: Directx device created.
11:07:11 INFO  - Engine: Sound drivers (3):
11:07:11 INFO  - Engine: Driver 0 - Speakers (Realtek High Definition Audio)
11:07:11 INFO  - Engine: Driver 1 - Realtek Digital Output(Optical) (Realtek High Definition Audio)
11:07:11 INFO  - Engine: Driver 2 - Realtek Digital Output (Realtek High Definition Audio)
11:07:11 INFO  - Engine: Using driver 0 and output type 8.
11:07:11 INFO  - Engine: FMOD sound system created.
11:07:11 INFO  - Engine: Bullet physics system created.
11:07:11 INFO  - Game: Initializing game.
11:07:11 INFO  - Game: Preconfiguring game.
11:07:11 INFO  - Added font resource 'Florence-Regular.otf'.
11:07:11 INFO  - Reading text file "system/lang/en/preload.txt".
11:07:11 INFO  - Game: Loading system.
11:07:11 INFO  - Engine: Reseting device.
11:07:11 INFO  - Game: Creating list of files.
11:07:11 INFO  - Game: Loading system.
11:07:12 INFO  - Game: Loaded items: 192 (crc A6109648 ).
11:07:12 INFO  - Game: Loaded spells: 11 (crc 5609F5ED).
11:07:12 INFO  - Game: Loaded dialogs: 125 (crc 1BB47CA8 ).
11:07:12 INFO  - Game: Loaded units: 127 (crc 990A9F53).
11:07:12 INFO  - Game: Loaded music: 28.
11:07:12 INFO  - Game: Loading buildings.
11:07:12 INFO  - Loaded buildings (18 ), groups (11), scripts (2) - crc C56D13AA.
11:07:12 INFO  - Game: Loading language files.
11:07:12 INFO  - Reading text file "system/lang/en/menu.txt".
11:07:12 INFO  - Reading text file "system/lang/en/stats.txt".
11:07:12 INFO  - Reading text file "system/lang/en/actions.txt".
11:07:12 INFO  - Reading text file "system/lang/en/attribute.txt".
11:07:12 INFO  - Reading text file "system/lang/en/skill.txt".
11:07:12 INFO  - Reading text file "system/lang/en/class.txt".
11:07:12 INFO  - Reading text file "system/lang/en/names.txt".
11:07:12 INFO  - Reading text file "system/lang/en/items.txt".
11:07:12 INFO  - Reading text file "system/lang/en/perks.txt".
11:07:12 INFO  - Reading text file "system/lang/en/units.txt".
11:07:12 INFO  - Reading text file "system/lang/en/buildings.txt".
11:07:12 INFO  - Loading shaders.
11:07:12 INFO  - Game: Configuring game.
11:07:12 INFO  - Compiling super shader: 0
11:07:12 INFO  - Setting up super shader parameters.
11:07:12 INFO  - Game: Loading data.
11:07:12 INFO  - Added font resource 'Dwarf Runes.ttf'.
11:07:13 INFO  - Game: Postconfiguring game.
11:07:13 INFO  - Game: Game initialized.
11:07:13 INFO  - Checking CaRpg version.
11:07:13 INFO  - No new version available.
11:07:14 INFO  - Compiling super shader: 69
11:07:14 INFO  - Compiling super shader: 68
11:08:13 INFO  - Loading new resources (44).
11:08:14 INFO  - Compiling super shader: 38
11:08:14 INFO  - Compiling super shader: 62
11:08:14 INFO  - Compiling super shader: 37
11:08:14 INFO  - Compiling super shader: 44
11:08:14 INFO  - Compiling super shader: 54
11:08:16 INFO  - Compiling super shader: 36
11:10:23 INFO  - Changing level to upper.
11:10:24 INFO  - Clearing game.
11:10:24 INFO  - Leaving level.
11:10:24 INFO  - Generating world, seed 2371885175.
11:10:24 INFO  - Randomness integrity: 29884
11:10:24 INFO  - Generating location 'City Bluechasm', seed 2391011301 [12].
11:10:24 INFO  - Generating city map.
11:10:24 INFO  - Loading new resources (125).
11:10:25 INFO  - Randomness integrity: 18801
11:10:25 INFO  - Entered location.
11:10:26 INFO  - Compiling super shader: 76
11:10:26 INFO  - Compiling super shader: 70
11:10:26 INFO  - Compiling super shader: 86
11:10:26 INFO  - Compiling super shader: 94
11:10:49 INFO  - Game: Quit.
11:10:49 INFO  - Clearing game.
11:10:49 INFO  - Leaving level.
11:10:49 INFO  - Engine: Started closing engine...
11:10:49 INFO  - Engine: Cleanup.
11:10:49 INFO  - *** End of log.
Jump on my sword while you can, evil... I won't be as gentle!

Zettaton

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Also sorry for the late reply
Jump on my sword while you can, evil... I won't be as gentle!

Tomashu

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Thanks, there is no problem with loading fonts, maybe with creating font bitmaps, I will do some testing.

What windows language do you use?

Added issue here https://github.com/Tomash667/carpg/issues/206